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Jingjing Ma; Qingtang Liu; Shufan Yu; Jindian Liu; Xiaojuan Li; Chunhua Wang – British Journal of Educational Technology, 2025
This research employs the fuzzy-set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi-experiment…
Descriptors: Science Education, Scientific Concepts, Comparative Analysis, Qualitative Research
Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
Özcan, Mehmet Fatih; Kiliç, Latife Kirbasoglu – Universal Journal of Educational Research, 2017
This study is to investigate the effects of animated 5E method on the success, attitude and opinions towards the course in teaching of "subjunctive and indicative moods" subject of 7th grade Turkish course. The study was conducted with 60 seventh grade students of a state-run secondary school in Palandöken district of Erzurum during the…
Descriptors: Foreign Countries, Animation, Teaching Methods, Student Attitudes
How to Flip the Classroom--"Productive Failure or Traditional Flipped Classroom" Pedagogical Design?
Song, Yanjie; Kapur, Manu – Educational Technology & Society, 2017
The paper reports a quasi-experimental study comparing the "traditional flipped classroom" pedagogical design with the "productive failure" (Kapur, 2016) pedagogical design in the flipped classroom for a 2-week curricular unit on polynomials in a Hong Kong Secondary school. Different from the flipped classroom where students…
Descriptors: Quasiexperimental Design, Blended Learning, Teaching Methods, Technology Uses in Education
Koç, Yasemin; Yildiz, Emre; Çaliklar, Seyma; Simsek, Ümit – Educational Research and Reviews, 2016
The aim of this study is to determine the effect of Jigsaw II technique, reading-writing-presentation method, and computer animation on students' academic achievements, epistemological beliefs, attitudes towards science lesson, and the retention of knowledge in the "Light" unit covered in the 7th grade. The sample of the study consists…
Descriptors: Teaching Methods, Animation, Computer Uses in Education, Foreign Countries
Aktas, Sinan; Aydin, Abdullah – Eurasian Journal of Educational Research, 2016
Statement of Problem: In this study, in teaching the unit "electricity in our lives" in the 7th grade science and technology class, the effect of using smart boards to the students' retention of the information is examined and compared to the 2005 Science and Technology curriculum. Purpose of the study: The aim of the current study is to…
Descriptors: Technology Uses in Education, Energy, Grade 7, Science Instruction
Roschelle, Jeremy; Feng, Mingyu; Murphy, Robert F.; Mason, Craig A. – AERA Open, 2016
In a randomized field trial with 2,850 seventh-grade mathematics students, we evaluated whether an educational technology intervention increased mathematics learning. Assigning homework is common yet sometimes controversial. Building on prior research on formative assessment and adaptive teaching, we predicted that combining an online homework…
Descriptors: Middle School Students, Grade 7, Secondary School Mathematics, Mathematics Achievement
What Works Clearinghouse, 2017
"Odyssey® Math" is a web-based program developed by Compass Learning® for mathematics instruction in grades K-8. The online program includes a mathematics curriculum and formative assessments designed to support differentiated and data-driven instruction. Based on assessment results, the program generates an individualized sequence of…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Individualized Instruction
Muslem, Asnawi; Mustafa, Faisal; Usman, Bustami; Rahman, Aulia – Teaching English with Technology, 2017
This study investigated whether the application of video clips with small groups or with individual teaching-learning activities improved the speaking skills of young EFL learners the most; accordingly a quasi-experimental study with a pre-test, post-test design was done. The instrument used in this study was a test in the form of an oral test or…
Descriptors: Video Technology, Small Group Instruction, Independent Study, Speech Skills
Hsu, P. -S.; Van Dyke, M.; Chen, Y.; Smith, T. J. – Journal of Computer Assisted Learning, 2015
The purpose of this quasi-experimental study was to explore how seventh graders in a suburban school in the United States developed argumentation skills and science knowledge in a project-based learning environment that incorporated a graph-oriented, computer-assisted application. A total of 54 students (three classes) comprised this treatment…
Descriptors: Quasiexperimental Design, Grade 7, Suburban Schools, Persuasive Discourse
Bouck, Emily C.; Joshi, Gauri S.; Johnson, Linley – Educational Studies in Mathematics, 2013
This study assessed if students with and without disabilities used calculators (fourfunction, scientific, or graphing) to solve mathematics assessment problems and whether using calculators improved their performance. Participants were sixth and seventh-grade students educated with either National Science Foundation (NSF)-funded or traditional…
Descriptors: Disabilities, Mathematics Curriculum, Calculators, Mathematics Instruction
Icoz, Kutay; Sanalan, Vehbi A.; Ozdemir, Esra Benli; Kaya, Sukru; Cakar, Mehmet Akif – Educational Sciences: Theory and Practice, 2015
Ontologies have often been recommended for E-learning systems, but few efforts have successfully incorporated student data to represent knowledge conceptualizations. Defining key concepts and their relations between each other establishes the backbone of our E-learning system. The system guides an individual student through his/her course by…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Knowledge Level
Yoon, Susan A.; Wang, Joyce – TechTrends: Linking Research and Practice to Improve Learning, 2014
Despite the potential of augmented reality (AR) in enabling students to construct new understanding, little is known about how the processes and interactions with the multimedia lead to increased learning. This study seeks to explore the affordances of an AR tool on learning that is focused on the science concept of magnets and magnetic fields.…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Multimedia Instruction
Doias, Elaine D. – ProQuest LLC, 2013
When applied to mathematics education, manipulatives help students to visualize mathematical concepts and apply them to everyday situations. Interest in mathematics instruction has increased dramatically over the past two decades with the introduction of virtual manipulatives, as opposed to the concrete manipulatives that have been employed for…
Descriptors: Mathematics Instruction, Manipulative Materials, Comparative Analysis, Mathematics Achievement
Awada, Ghada M.; Gutiérrez-Colón, Mar – English Language Teaching, 2017
This study reports the relative effectiveness of the inclusion theory when the combined strategy instruction on improving the reading comprehension of narrative and expository texts for students with dyslexia is implemented. A total sample of 298 students of English as a foreign language from both public and private schools participated in the…
Descriptors: Foreign Countries, Inclusion, Reading Comprehension, English (Second Language)