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Showing 1 to 15 of 17 results Save | Export
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Karimov, Ayaz; Saarela, Mirka; Kärkkäinen, Tommi – International Educational Data Mining Society, 2023
Within the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played…
Descriptors: Student Attitudes, Feedback (Response), Educational Games, Information Retrieval
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Jung, Hyunyi; Son, Ji-Won; Ji-Yeong, I – Mathematics Teacher: Learning and Teaching PK-12, 2022
Data reasoning and digital literacy skills, especially the ability to find, represent, and accurately interpret the relevant data, are critical in workplaces and lifetime experiences. Given the importance of developing data reasoning skills from learners' experiences, this article aims to describe teacher and student actions that contributed to…
Descriptors: COVID-19, Pandemics, Relevance (Education), Mathematics Instruction
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Koparan, Timur – International Journal of Mathematical Education in Science and Technology, 2019
The Fatih Project in Turkey has improved software in mathematics teaching such as data analysis software. As a result, the need to inquire into the efficiency of computer-supported learning environments has emerged. This study aims to examine the effect of dynamic data analysis software-supported learning environments on secondary school students'…
Descriptors: Foreign Countries, Computer Software, Educational Technology, Technology Uses in Education
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
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Moltudal, Synnøve; Høydal, Kjetil; Krumsvik, Rune Johan – Designs for Learning, 2020
Adaptive Learning Technologies (ALT) and Learning Analytics (LA) are expected to contribute to the customisation and personalisation of pupil learning by continually calibrating and adjusting pupils' learning activities towards their skill and competence levels. The overall aim of the study presented in this paper was to obtain a comprehensive…
Descriptors: Educational Technology, Technology Uses in Education, Data Collection, Data Analysis
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Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability
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Sorensen, Lucy C. – Educational Administration Quarterly, 2019
Purpose: In an era of unprecedented student measurement and emphasis on data-driven educational decision making, the full potential for using data to target resources to students has yet to be realized. This study explores the utility of machine-learning techniques with large-scale administrative data to identify student dropout risk. Research…
Descriptors: At Risk Students, Dropouts, Data Collection, Data Analysis
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Naresh, Nirmala; Royce, Bridget – Mathematics Teaching in the Middle School, 2013
The game of Plinko offers students an exciting real-world example of the applications of probability and data analysis. The Common Core State Standards for Mathematics (CCSSI 2010) and the Guidelines for Assessment in Statistics Education (GAISE) (Franklin et al. 2007) suggest that students in grades 6-8 be given ample opportunities to engage in…
Descriptors: Mathematics Instruction, Probability, Data Analysis, Educational Games
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Feng, Mingyu; Roschelle, Jeremy; Murphy, Robert; Heffernan, Neil – Grantee Submission, 2014
The field of learning analytics is rapidly developing techniques for using data captured during online learning. In this article, we develop an additional application: the use of analytics for improving implementation fidelity in a randomized controlled efficacy trial. In an efficacy trial, the goal is to determine whether an innovation has a…
Descriptors: Data Collection, Data Analysis, Intervention, Program Implementation
Scranton, Melissa Arnold – ProQuest LLC, 2013
The purpose of this study was to gain a better understanding of how students think in a technological environment. This was accomplished by exploring the differences in the thinking of students while they worked in a technological environment and comparing this to their work in a paper and pencil environment. The software program TinkerPlots:…
Descriptors: Middle School Students, Comparative Analysis, Computer Software, Data Analysis
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Sad, Suleyman Nihat; Ozhan, Ugur – Computers & Education, 2012
The main purpose of this study was to investigate the views of primary students about interactive whiteboard [IWB] use in their classes from attitudinal and pedagogical perspectives. Research was designed as an empirical approach to "phenomenology." Data was collected from fifty primary students (fourth to eighth) through focus group interviews.…
Descriptors: Phenomenology, Elementary School Students, Student Attitudes, Educational Needs
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Colwell, Jamie; Hunt-Barron, Sarah; Reinking, David – Journal of Literacy Research, 2013
Obstacles, and instructional responses to them, that emerged in two middle school science classes during a formative experiment investigating Internet Reciprocal Teaching (IRT), an instructional intervention aimed at increasing digital literacy on the Internet, are reported in this manuscript. Analysis of qualitative data revealed that IRT enabled…
Descriptors: Science Instruction, Technological Literacy, Internet, Middle School Students
Mendiburo, Maria; Hasselbring, Ted – Society for Research on Educational Effectiveness, 2011
Fractions are among the most difficult mathematical concepts for elementary school students to master (Behr, Harel, Post, & Lesh, 1992; Bezuk & Cramer, 1989; Moss & Case, 1999). Research indicates that manipulatives (e.g. fractions circles, fractions strips) positively impact students' conceptual and procedural understanding of…
Descriptors: Mathematical Concepts, Mathematics, Elementary School Mathematics, Mathematics Teachers
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Liu, Yuan-Chen; Lee, Wan-Chun; Huang, Tzu-Hua; Hsieh, Hsiao-Mei – Turkish Online Journal of Educational Technology - TOJET, 2012
This research investigates students' performance while writing Chinese essays using an interactive online writing system. Participants include students from two seventh-grade classes of a junior high school in Taoyuan County, Taiwan. The experimental group uses the conditioned writing interactive online system, while the control group receives…
Descriptors: Foreign Countries, Writing Instruction, Control Groups, Experimental Groups
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Larkin, Kevin – Journal of Research on Technology in Education, 2012
The current orthodoxy regarding computer use in schools appears to be that one-to-one (1:1) computing, wherein each child owns or has sole access to a computing device, is the most efficacious way to achieve a range of desirable educational outcomes, including individualised learning, collaborative environments, or constructivist pedagogies. This…
Descriptors: Foreign Countries, Cost Effectiveness, Cooperative Learning, Classroom Environment
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