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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
Yilmaz, Yusuf; Açikgül Firat, Esra – Malaysian Online Journal of Educational Technology, 2023
This study aims to determine the predictive effect of attitudes toward digital technologies, gender, grade level, and internet usage time on project based virtual learning qualifications (PBVLQ) of secondary school students. The research design is a predictive correlational study. The sample of the research was 703 6th, 7th and 8th grade students…
Descriptors: Secondary School Students, Active Learning, Student Projects, Electronic Learning
Stratton, Erin; Chitiyo, George; Mathende, Allen M.; Davis, Krista M. – Contemporary Educational Technology, 2020
The purpose of this study was to compare how face-to-face instruction and flipped learning differed in terms of student achievement in seventh grade science classes, as well as to assess how students who were in the flipped classroom felt about their experiences. A total of 81 students received face-to-face instruction, and 73 received flipped…
Descriptors: Middle School Students, Teaching Methods, Blended Learning, Science Achievement
Kirk Vanacore; Adam Sales; Alison Liu; Erin Ottmar – Society for Research on Educational Effectiveness, 2023
Background: Persisting after experiencing difficulty allows students to work in the upper ends of their zones of proximal development, where most learning occurs (Ventura et al., 2013; Vygotsky & Cole, 1978). Digital educational games promote productive persistence by allowing students to repeat the same or similar problems until they reach…
Descriptors: Academic Persistence, Game Based Learning, Failure, Algebra
Peralta, Miguel; Gouveia, Élvio Rúbio; Ferrari, Gerson; Catunda, Ricardo; Heriques-Neto, Duarte; Marques, Adilson – Journal of Teaching in Physical Education, 2023
Purpose: Physical education (PE) is an important context for promoting health-related cardiorespiratory fitness (CRF) in youth. Within PE, the lesson context and teacher behavior may be relevant for the promotion CRF; however, evidence is scarce. Therefore, the purpose of this study was to assess whether students' CRF improvement in a school year…
Descriptors: Physical Education, Physical Fitness, Teacher Behavior, Context Effect
Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Liu, Jia-Yin – Interactive Learning Environments, 2019
This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning…
Descriptors: Blended Learning, Online Courses, Game Based Learning, Instructional Effectiveness
Tamara Jovanovic; Mariana Jaškov; Sladan Jelic; Ivana Bogdanovic – European Journal of Psychology of Education, 2025
Metacognition and curiosity play an important role in the educational process. Therefore, it is significant to examine their correlation with students' performance and satisfaction with classes. In order to examine whether the effect of metacognition and curiosity on physics performance and satisfaction with physics classes depends on gender, a…
Descriptors: Correlation, Metacognition, Elementary School Students, Physics
Sayilgan, Ercan; Akkus, Adem; Yildirim, Bekir – Science Education International, 2022
The purpose of this study was to examine the effect of STEM designed activities on academic achievement of 7th grade elementary school students in work and energy unit. For that purpose, four STEM activities were chosen to be implemented in the work and energy unit. Semi-experimental research design was utilized for the research. Two different…
Descriptors: STEM Education, Academic Achievement, Instructional Effectiveness, Grade 7
Alicia Ramos; Nina Steenberghs; Jeroen Lavrijsen; Luc Goossens; Karine Verschueren – Exceptional Children, 2024
This study examined the diversity in feelings of loneliness among high-ability students. Individual differences (intelligence level, giftedness label, and personality) and differences in the social context (peer acceptance, peer rejection, victimization, and friendship quantity) of adolescents were considered as predictors of loneliness.…
Descriptors: Foreign Countries, Grade 7, Grade 8, Academically Gifted
Kuo, Yi-Lung; Casillas, Alex; Allen, Jeff; Robbins, Steve – Journal of Educational Psychology, 2021
The moderating effects of motivation, social control, and self-regulation in predicting academic achievement were examined in Grades 11-12 for 3,281 seventh through nine graders. Standardized assessments of college readiness and student self-reported measures of psychosocial factors were used in the study. The results showed that females in Grades…
Descriptors: Academic Achievement, Achievement Gains, Metacognition, Prediction
Acharya, Kamal Prasad; Acharya, Milan; Shrestha, Madhav Kumar – International Education Studies, 2020
This study explores the situation of basic level community school boy and girl students' science and health learning through collaborative culture. Fifth, sixth and seventh-grade students (both boys and girls) took part in this study. As per the aim of this study, a set of questionnaire was developed and administered to the sampled students. Two…
Descriptors: Cooperative Learning, Gender Differences, Community Schools, Foreign Countries
Sun, Lihui; Hu, Linlin; Zhou, Danhua – Journal of Educational Computing Research, 2022
In this work, we studied the influence of different programming approaches on the development of students' computational thinking (CT) skills, the programming experience and gender differences in CT development were also discussed. A total of 158 junior high school students and one teacher participated in the study over 5 months. The sample…
Descriptors: Programming, Junior High School Students, Computation, Thinking Skills
Cheng, Jiyun – Journal of Education and Learning, 2022
Based on a panel survey filled by seventh grade students, who studied in Shaxi Middle School located in Shaxi, Yunnan, China, after completing a semester of Online English Peer Tutoring Program, the research applied the data collected, including English Exam grades and background information, with Regression and Z-score to analyze the…
Descriptors: Foreign Countries, Grade 7, Tutoring, Instructional Effectiveness
Seyum Getenet – Mathematics Education Research Journal, 2024
Students' prior achievements in school have significant correlations with their later achievements. Specifically, students' prior numeracy achievement is the most important predictor of later numeracy success. However, the assessment of this predictor across gender and its trend across students' year levels is often overlooked or not adequately…
Descriptors: Numeracy, Mathematics Achievement, Gender Differences, Instructional Program Divisions
Daher, Wajeeh – Computers in the Schools, 2022
The robotics context is suggested as a context that supports the learning of the sciences including mathematics. The present study investigates how the robotics context affects students' motivation for learning mathematics. Two groups of seventh-grade students participated in the present research: a robotics class (32 students) and a regular class…
Descriptors: Student Motivation, Mathematics Education, Robotics, Programming