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David DeLiema; Jeffrey K. Bye; Vijay Marupudi – ACM Transactions on Computing Education, 2024
Learning to respond to a computer program that is not working as intended is often characterized as finding a singular bug causing a singular problem. This framing underemphasizes the wide range of ways that students and teachers could notice discrepancies from their intention, propose causes of those discrepancies, and implement interventions.…
Descriptors: Computer Software, Troubleshooting, Intention, Intervention
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Jenny Yun-Chen Chan; Avery H. Closser; Vy Ngo; Hannah Smith; Allison S. Liu; Erin Ottmar – Journal of Computer Assisted Learning, 2023
Background: Prior work has shown that middle school students struggle with algebra and that game-based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what…
Descriptors: Teaching Methods, Game Based Learning, Middle School Students, Algebra
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Gutica, Mirela; Petrina, Stephen – International Journal of Game-Based Learning, 2021
Evaluating the subjective playing experience and engagement in learning is important in the design of advanced learning technologies (ALTs) that respond to the learners' cognitive and emotional states. This article addresses students' attitudes toward an educational game, Heroes of Math Island, and their responses to the emotional agent, an…
Descriptors: Educational Games, Mathematics Instruction, Student Attitudes, Grade 6
Phelan, Julia; Vendlinski, Terry; Choi, Kilchan; Dai, Yunyun; Herman, Joan; Baker, Eva L. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
The POWERSOURCE[c] intervention is intended as a generalizable and powerful formative assessment strategy that can be integrated with any mathematics curriculum. POWERSOURCE[c] includes both a system of learning-based assessments and an infrastructure to support teachers' use of those assessments to improve student learning. The core undertaking…
Descriptors: Computer Software, Intervention, Formative Evaluation, Mathematics Curriculum
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Arroyo, Ivon; Royer, James M.; Woolf, Beverly P. – International Journal of Artificial Intelligence in Education, 2011
This article integrates research in intelligent tutors with psychology studies of memory and math fluency (the speed to retrieve or calculate answers to basic math operations). It describes the impact of computer software designed to improve either strategic behavior or math fluency. Both competencies are key to improved performance and both…
Descriptors: Computer Software, Short Term Memory, Tutors, Mathematics Instruction
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Patti, Angela L.; Miller, Kevin J. – Rural Special Education Quarterly, 2011
Educational teams often are faced with the task of developing and implementing Behavioral Intervention Plans (BIPs) for students who present challenging and/or disruptive behaviors. This article describes the steps used to develop and implement a self-monitoring BIP that incorporated an innovative software system, iKidTools™. An authentic case…
Descriptors: Behavior Modification, Planning, Behavior Problems, Computer Software
Hixson, Nate – West Virginia Department of Education, 2012
We conducted an evaluation study of the Middle School Algebra Readiness Initiative, a middle school mathematics intervention that was implemented in two West Virginia school districts during the 2011-2012 school year. In participating middle schools, the Carnegie Learning MATHia® software intervention and accompanying classroom curriculum were…
Descriptors: Middle Schools, Algebra, Secondary School Mathematics, Mathematics Instruction
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Fishman, Barry; Penuel, William R.; Hegedus, Stephen; Roschelle, Jeremy – Journal of Computers in Mathematics and Science Teaching, 2011
This study examines factors related to the sustainability of SimCalc Mathworlds (SCMW), a technology-infused mathematics curriculum. We surveyed middle school teachers one year after their participation in a randomized trial where they were introduced to SCMW curriculum, to identify factors related to their continued use of the materials in ways…
Descriptors: Intervention, Middle School Teachers, Grade 7, Grade 8
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What Works Clearinghouse, 2010
"Accelerated Reader"[TM] is a guided reading intervention used to supplement regular reading instruction in K-12 classrooms. Its aim is to improve students' reading skills through reading practice and quizzes on the books students read. The "Accelerated Reader"[TM] program calls for students to select and read a book and then…
Descriptors: Intervention, Reading Fluency, Elementary Secondary Education, Computer Software
Roschelle, Jeremy; Tatar, Deborah; Hedges, Larry; Shechtman, Nicole – Society for Research on Educational Effectiveness, 2010
One purpose of educational research is to provide information about the likely impact of interventions or treatments on policy-relevant populations of students. Randomized experiments are useful for estimating the causal effects of interventions on the students in schools that participate in the experiments. Unfortunately, the samples of schools…
Descriptors: African Americans, Middle Schools, Educational Research, Scaling
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What Works Clearinghouse, 2007
The What Works Clearinghouse (WWC) reviewed interventions to promote middle school students' math knowledge and skills. Because there is some variation in how school districts organize middle school, we considered curricula aimed at students in grades 6 through 9, covering one or more of the following content areas: numbers and operations,…
Descriptors: Probability, Intervention, Data Analysis, Computer Software
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Fasting, Rolf B.; Lyster, Solveig-Alma Halaas – European Journal of Special Needs Education, 2005
The aim of the present study is to evaluate the effect of MultiFunk, a computer program designed to assist reading, on the reading and spelling proficiency of struggling readers. Fifty-two below-average readers and spellers, in grades 5, 6 and 7, were randomly assigned as experimental and control groups (N = 26 + 26). In addition, 114 classmates,…
Descriptors: Grade 5, Intervention, Computer Software, Computers
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What Works Clearinghouse, 2004
The "I CAN Learn[R] Mathematics Curriculum" is designed to help ethnically diverse, inner-city students in grades 7 through 10 achieve parity in mathematics and problem-solving skills. It uses an interactive software program to teach pre-algebra and algebra. The "I CAN Learn[R] Algebra 1" course, which was used in all of the…
Descriptors: Urban Youth, Mathematics Curriculum, Algebra, Mathematics Instruction