NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Joshua C. Bennett – ProQuest LLC, 2024
Extant research indicates culturally relevant literature (CRL) is linked to increased reading comprehension and interest in reading for Latinx students as well as other student groups. Current research also shows CRL can support home literacy instruction, facilitate writing instruction, foster sociopolitical awareness, underpin behavior…
Descriptors: Culturally Relevant Education, Cultural Relevance, Scoring Rubrics, Literature
Peer reviewed Peer reviewed
Direct linkDirect link
Lawrence, Anne M.; Sherry, Michael B. – Journal of Literacy Research, 2021
Literacy researchers have explored how video games might be used as supplementary texts in secondary English language arts (ELA) classrooms to support reading instruction. However, less attention has been focused on how video games, particularly online educational games designed to teach argumentation, might enhance secondary ELA students'…
Descriptors: Feedback (Response), Game Based Learning, Educational Games, Video Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hansen, Jane – Middle School Journal, 2014
A successful middle school team of teachers employed effective middle level philosophy to structure a curriculum around themes that were relevant, challenging, integrative, and engaging for their particular students and community. Realizing that their young adolescents were involved in tough, delicate issues in their out-of-school lives, the…
Descriptors: Grade 7, Middle School Students, Learner Engagement, Urban Schools
Peer reviewed Peer reviewed
Direct linkDirect link
Connolly, Maureen; Giouroukakis, Vicky – English Journal, 2012
According to a 2009 AP-MTV survey of 1,247 people ages 14-24, 50% of those surveyed have experienced cyberbullying (Gatti 1). Victims were twice as likely to need help from a mental health professional and were three times more likely to drop out of school than those surveyed who did not report being cyberbullied (5). Given this alarming social…
Descriptors: Bullying, Computer Mediated Communication, Adolescents, Victims
Peer reviewed Peer reviewed
Direct linkDirect link
Oldaker, Adam – Voices from the Middle, 2010
This article describes the author's experience co-facilitating a project for which seventh-grade students designed and created original video games based on Madeleine L'Engle's "A Wrinkle in Time". The author provides an overview of recent literature on video game implementation in the classroom and explains how the project was designed and…
Descriptors: Video Games, Middle School Students, Language Arts, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Meadows, Sadonya F.; Skinner, Christopher H. – Journal of Behavioral Education, 2005
Research on the additive interspersal procedure was extended by exposing seventh-grade students to curricula-based (e.g., educationally valid) language arts assignments. In Experiment I, each student was given a control language arts assignment containing 20 discrete target items and an experimental assignment containing 24 equivalent target…
Descriptors: Language Arts, Validity, Grade 7, Assignments