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Miles, Sandra J. – Mathematics Teacher: Learning and Teaching PK-12, 2022
To improve understanding of identities and inverses, and to provide a stronger foundation for future mathematics, Sandra Miles designed a two-part lesson that makes the relationship between identities and inverses explicit. This article illustrates Miles' teaching of the first part of the lesson, focused on addition and subtraction, and then gives…
Descriptors: Science Instruction, Mathematics Instruction, Grade 7, Grade 6
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Sen, Ceylan; Ay, Zeynep Sonay; Kiray, Seyit Ahmet – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
This study involves the development and implementation of a STEM activity containing 3 D printer technology, which is commonly used in STEM education. Out of school STEM courses were organized with seven middle school students studying in the 7th grade and the activities in the course were carried out with a 3D printer. One of the activities in…
Descriptors: Learning Activities, Middle School Students, STEM Education, Computer Peripherals
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Grover, Shuchi; Jackiw, Nicholas; Lundh, Patrik – Computer Science Education, 2019
Background and Context: Learners struggle with conceptual understanding of introductory programming concepts such as variables, expressions, and loops. Objective: We examine whether and how designed activities for conceptual exploration support preliminary engagement with and learning of foundational and often hard-to-grasp programming concepts…
Descriptors: Middle School Students, Concept Formation, Learning Activities, Grade 6
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Clark, Kevin; Jamison, Todd; Sprague, Debra – Journal of Interactive Online Learning, 2005
The purpose of this study was to examine the impact of an online learning environment on student computer use, classroom/school activities, and parental involvement. An online learning environment was created with the goals of giving students access to a variety of software programs from home and school, facilitating home-school connectivity, and…
Descriptors: Middle School Students, Web Based Instruction, Educational Technology, Parent Participation