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Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
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Coskun, Hilal; Dogan, Alev; Uluay, Gulsah – Universal Journal of Educational Research, 2017
Today, most of the researchers have agreed on the importance of classroom environment where students responsible of their own learning. It is important to use modern learning methods with technology to reach this aim in courses. The main purpose of this study is to investigate the effect of using Technology in science courses to investigate 7th…
Descriptors: Student Attitudes, Learning Activities, Science Curriculum, Science Education
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Mifsud, Louise; Morch, Anders I.; Lieberg, Sigmund – Learning, Media and Technology, 2013
In this paper, different perspectives on the role of the teacher in a classroom equipped with personal digital assistants (PDAs) are presented. We report on four classroom studies conducted in two countries, Norway and the USA. The overall aim is to understand the use of new tools in different contexts. The key question that we explore concerns…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Handheld Devices
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Southcott, Jane; Crawford, Renee – Australasian Journal of Educational Technology, 2011
Recently, in Australia both the "National Review of School Music Education" and "The Australian Curriculum" identify the importance of technology in school music education. However, the understanding of music technology, as demonstrated by state and territory curricular guidelines, is limited with technology mostly recognised…
Descriptors: Foreign Countries, Curriculum Development, Music Education, Music
Harper, Debra Ann – ProQuest LLC, 2012
The purpose of this qualitative exploratory case study was to determine the pedagogical value of Wiki technology-enhanced instruction for middle grade students. The sample consisted of three Wiki projects representative of work from 6th, 7th, and 8th grade middle school students. The examination of the data collected from the three samples of Wiki…
Descriptors: Middle School Students, Technology Uses in Education, Technology Integration, Web 2.0 Technologies
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Yelland, Nicola; Cope, Bill; Kalantzis, Mary – Asia-Pacific Journal of Teacher Education, 2008
In this paper we present a new theoretical framework for effective teaching and learning in the twenty-first century. We focus on learning activities that exemplify pedagogy as knowing in action and consider the ways in which this enables a transformation of learning in schools. We provide examples of the ways in which this can be designed and…
Descriptors: Teacher Effectiveness, Learning Activities, Interdisciplinary Approach, Teaching Methods
McHale, Tom – Technology & Learning, 2007
In this article, the author describes the successful laptop program employed at Mt. Abram High School in Strong, Maine. Through the Maine Learning Technology Initiative, the school has issued laptops to all 36,000 teachers and students in grades 7-8. This program has helped level the playing field for a student population that is 50 percent to 55…
Descriptors: High Schools, Class Activities, Learning Activities, Educational Change