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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
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Putri, Enyta Ramadisae; Budiyono; Indriati, Diari – International Journal of Evaluation and Research in Education, 2020
One area of education which has not escaped efforts to improve the Indonesian government is mathematics education. The Indonesian government must make good use of mathematics learning so that students can use the mathematical mindset to offset the pace of global competition. This research is an experimental research on the Process-Oriented Guided…
Descriptors: Foreign Countries, Junior High School Students, Grade 7, Inquiry
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Glenis Gamarra-Pautt; Zoila Liliana Giraldo-Martínez – HOW, 2025
This study deeply examines the potential impact of Project-Based Learning (PBL) on the speaking abilities of a group of seventh-grade students at a public school in Cartagena, Colombia, and its connection to language learning strategies. A mixed-gender group of thirty-five students aged between 12 and 15 was randomly chosen for this explorative…
Descriptors: Grade 7, Teaching Methods, Comparative Analysis, Action Research
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Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina A.; Dede, Christopher J. – AERA Online Paper Repository, 2017
Experimentation is a valuable way to build understanding in science. EcoXPT research looks at supporting authentic experiment-based inquiry within an immersive virtual ecosystem. EcoXPT includes a variety of investigative tools, including a Mesocosm tool that allows students to set up experimental pools to test interactions between variables. This…
Descriptors: Active Learning, Inquiry, Computer Simulation, Authentic Learning
Casale-Giannola, Diane; Green, Linda Schwartz – Corwin, 2012
Motivating adolescents to learn can be a challenge! Often distracted and easily bored, these kids are also critical thinkers capable of thriving in the classroom while learning 21st century skills. How do we hold their attention and develop their abilities? Research shows that all students--regardless of learning style, disability category, or…
Descriptors: Instructional Design, Learning Strategies, Active Learning, Thinking Skills