Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Game Based Learning | 3 |
Grade 7 | 3 |
Learning Strategies | 3 |
Problem Solving | 2 |
Blended Learning | 1 |
Chemistry | 1 |
Cognitive Processes | 1 |
Concept Mapping | 1 |
Critical Thinking | 1 |
Difficulty Level | 1 |
Educational Technology | 1 |
More ▼ |
Author
Allison S. Liu | 1 |
Erin Ottmar | 1 |
Gwo-Jen Hwang | 1 |
Hung, Cheng-Yu | 1 |
Kirk Vanacore | 1 |
Kuan-Fu Chen | 1 |
Liu, Jia-Yin | 1 |
Mei-Rong Alice Chen | 1 |
Sun, Jerry Chih-Yuan | 1 |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 3 |
Grade 7 | 3 |
Junior High Schools | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
Grade 8 | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure
Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Liu, Jia-Yin – Interactive Learning Environments, 2019
This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning…
Descriptors: Blended Learning, Online Courses, Game Based Learning, Instructional Effectiveness