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Agee, Jane; Altarriba, Jeanette – Research in the Teaching of English, 2009
This study focused on 189 sixth and seventh graders in two large suburban schools and their use of computer technologies as part of their everyday literacy practices. The authors were especially interested in the students' conceptions of computer technologies and how computer use varied across grade and reading levels. The study included a survey…
Descriptors: Suburban Schools, Computer Uses in Education, Interpersonal Relationship, Interaction
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Tarasiuk, Tracy J. – Journal of Adolescent & Adult Literacy, 2010
Today's adolescent student is thriving in a world where information and communication technology (ICT) encourages literate practices. These practices, described and theorized by studies of the new literacies, are not encouraged or supported in most school settings where traditional notions of literacy still dominate. Students in grades 6-8 at a…
Descriptors: Adolescents, Media Literacy, Computer Uses in Education, Internet
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Pirbhai-Illich, Fatima – Journal of Adolescent & Adult Literacy, 2010
This article reports on findings from a school-based action research project with aboriginal adolescent students attending an alternative school in Canada. As a Freirean response to these marginalized students' school failures, the researcher engaged students in a critical multiliteracies approach to language and literacy learning. Based on…
Descriptors: Nontraditional Education, Action Research, Participant Observation, Foreign Countries
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Houge, Timothy T.; Geier, Constance – Journal of Adolescent & Adult Literacy, 2009
To date, nearly all one-to-one literacy instruction is delivered in person, often in university-based reading clinic settings. This traditional tutoring format, however, has not met the needs or fit the schedules of many adolescents. Distance technology, accompanied with research that confirms literacy instructional components do remain intact,…
Descriptors: Spelling, Literacy, Tutoring, Teaching Methods
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Peterson, Shelley Stagg; McClay, Jill Kedersha – E-Learning, 2007
This article presents the results of the initial stage of research on grades 4-8 teachers' writing instruction within rural and urban contexts across Canada. Teachers' goals and their use of digital technologies and multimedia are examined within rural and urban schools in five eastern provinces. Through half-hour telephone interviews with 54…
Descriptors: Teacher Education, Urban Schools, Social Class, Writing Instruction