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No Child Left Behind Act 20016
Showing 1 to 15 of 221 results Save | Export
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Gwo-Jen Hwang; Chun-Chun Chang; Chin-Ya Juan – Educational Technology Research and Development, 2025
Problem-posing has been regarded as a potential method to engage students in deeper thinking; however, without sufficient supports, most students could encounter difficulties in posing quality problems. In this study, a concept mapping-based online cooperative problem-posing (CM-OCPP) approach is proposed to guide students to complete…
Descriptors: Learning Processes, Learning Strategies, Concept Mapping, Electronic Learning
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Li Chen; Taniguchi Yuta; Atsushi Shimada; Masanori Yamada – Technology, Knowledge and Learning, 2025
In this study, a collaborative problem solving-based STEM course was implemented in a seventh-grade class. This study aimed to examine the effects of students' prior knowledge on their CPS-based STEM learning processes by using a mixed-methods approach. First, a lag sequential analysis was used to investigate individual cognitive and metacognitive…
Descriptors: Problem Based Learning, STEM Education, Problem Solving, Grade 7
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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
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Li Chen; Yuta Taniguchi; Atsushi Shimada; Masanori Yamada – SAGE Open, 2024
Despite the growing emphasis on integrating collaborative problem-solving (CPS) into science, technology, engineering, and mathematics (STEM) education, a comprehensive understanding of the critical factors that affect the effectiveness of this educational approach remains a challenge. This study aims to identify effective strategic and behavioral…
Descriptors: Secondary School Students, Cooperative Learning, Problem Solving, STEM Education
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Brahim El Fadil; Ridha Najar – Design and Technology Education, 2024
This paper explores the integration of STEM activities in teaching and learning, emphasizing the importance of innovative pedagogical approaches in effectively introducing theoretical concepts, such as variables and functions, and merging them with practical applications. Drawing on existing literature, this study investigates the integration of…
Descriptors: STEM Education, Instructional Innovation, Learning Activities, Mathematical Concepts
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Robawati; Rubono Setiawan; Ario Wiraya – Journal of Urban Mathematics Education, 2025
In this study, the mathematical problem-solving ability with ethnomathematics nuances of the marble game based on student learning styles has been examined. A qualitative methodology is used, with the research instruments being a learning style questionnaire, a problem-solving ability test, and interviews based on problem-solving ability…
Descriptors: Mathematics Instruction, Problem Solving, Cognitive Style, Grade 7
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Meng Xia; Robin Schmucker; Conrad Borchers; Vincent Aleven – Grantee Submission, 2025
Mastery learning improves learning proficiency and efficiency. However, the overpractice of skills--students spending time on skills they have already mastered--remains a fundamental challenge for tutoring systems. Previous research has reduced overpractice through the development of better problem selection algorithms and the authoring of focused…
Descriptors: Mastery Learning, Skill Development, Intelligent Tutoring Systems, Technology Uses in Education
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Zhang, Jiayi; Andres, Juliana Ma. Alexandra L.; Hutt, Stephen; Baker, Ryan S.; Ocumpaugh, Jaclyn; Nasiar, Nidhi; Mills, Caitlin; Brooks, Jamiella; Sethuaman, Sheela; Young, Tyron – Journal of Educational Data Mining, 2022
Self-regulated learning (SRL) is a critical component of mathematics problem-solving. Students skilled in SRL are more likely to effectively set goals, search for information, and direct their attention and cognitive process so that they align their efforts with their objectives. An influential framework for SRL, the SMART model (Winne, 2017),…
Descriptors: Problem Solving, Mathematics Instruction, Learning Management Systems, Learning Analytics
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Mark N. Cumayas; Maria Alva Q. Aberin – International Association for Development of the Information Society, 2024
This paper explores the affordances of mobile learning in developing frameworks for discourse analysis. Specifically, this paper examines the commognitive analysis of classroom discourses in virtual learning environments (VLEs) and how it resolves the challenges of discourse analysis in face-to-face (F2F) settings. With the ongoing social turn of…
Descriptors: Conflict, Discourse Analysis, COVID-19, Pandemics
Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – Grantee Submission, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
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Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – British Journal of Educational Technology, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
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Khairunnisak, Cut; Johar, Rahmah; Yuhasriati; Zubainur, Cut Morina; Suhartati; Sasalia, Putri – Mathematics Teaching Research Journal, 2021
The mathematical representation ability is essential in solving mathematical problems, especially in algebraic expressions problems. Therefore, it is crucial to have a valid design of learning activities to support students' mathematical representation ability. Several previous studies claimed that realistic mathematics education is one of the…
Descriptors: Learning Processes, Learning Strategies, Algebra, Mathematics Skills
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J. Enrique Hinostroza; Andrea Ibieta; Christian Labbé; Carolina Matamala – Pedagogies: An International Journal, 2025
Despite the growing use of the Internet as a source of information for learning, few studies have focused on developing strategies to teach the skills of reflecting on and evaluating the contents and structure of the texts found online. In response to this, we designed and tested a method for teaching reading literacy based on an adaptation of the…
Descriptors: Information Literacy, Internet, Problem Solving, Grade 7
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Taiyasut, Phatchayaporn; Poonputta, Apantee – Journal of Education and Learning, 2022
The purposes of the research were 1) to compare the scores of 7th grade students from deductive learning activities management with games on the topic of "Single Variable Linear Equations" to the standardized criteria of 75%, 2) to compare the achievement of the 7th grade students before and after using the deductive learning activities…
Descriptors: Learning Activities, Educational Games, Mathematics Instruction, Mathematics Achievement
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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