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Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
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Nuhoglu, Hasret – Participatory Educational Research, 2020
The main goal of this research is to study the effect of modelling with system dynamics on learning. Specifically, this research studies if using inductive or deductive learning methods applied during modelling with system dynamics has any effect on problem solving skills of students. This research has three other goals: Firstly, the successful…
Descriptors: Logical Thinking, Teaching Methods, Science Education, Conservation (Environment)
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Doganca Kucuk, Zerrin; Saysel, Ali Kerem – Research in Science Education, 2018
A systems-based classroom intervention on environmental education was designed for seventh grade students; the results were evaluated to see its impact on the development of systems thinking skills and standard science achievement and whether the systems approach is a more effective way to teach environmental issues that are dynamic and complex. A…
Descriptors: Grade 7, Environmental Influences, Quasiexperimental Design, Intervention
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Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability