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Andreas de Barros; Alejandro J. Ganimian – Journal of Research on Educational Effectiveness, 2024
This is one of the first studies to evaluate the impact of computer-based individualized instruction in a developing country. We randomly assigned 1,528 students in grades 6-8 in 15 "model" public schools in Rajasthan, India who were using a computer-adaptive learning software to: a control group, in which they were only able to access…
Descriptors: Foreign Countries, Individualized Instruction, Computer Assisted Instruction, Grade 6
LeaAnne Daughrity; Candace Walkington; Max Sherard – Grantee Submission, 2025
This study investigates the use of GeoGebra, a Dynamic Geometry Software (DGS) for math learning in Virtual Reality (VR) using head-mounted displays. We conducted a study with n = 20 middle school students receiving a mathematics tutoring intervention over time in a VR environment. Using theories of embodied cognition and playful mathematics, this…
Descriptors: Mathematics Education, Computer Software, Educational Technology, Computer Simulation
Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
Melike Sule Yildiza; Yavuz Yaman – Journal of Learning and Teaching in Digital Age, 2024
The aim of this study is to investigate the effect of digital gamification-based instruction on the attitudes towards mathematics and anxiety of seventh-grade gifted students in the "Equation and Equation" unit. In this study, pretest-posttest unbalanced group experimental design was used. The study was conducted in the 2022-2023…
Descriptors: Gamification, Computer Games, Student Attitudes, Mathematics Anxiety
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
Robert Murphy; Jeremy Roschelle; Mingyu Feng; Craig A. Mason – Grantee Submission, 2020
We report on a randomized controlled trial of an intervention that leverages the availability of laptops for all public-school students in the state of Maine. The intervention, called "ASSISTments," provides feedback to students as they solve mathematics homework problems and automatically prepares reports for teachers about student…
Descriptors: Intervention, Program Effectiveness, Access to Computers, Laptop Computers
Robert Murphy; Jeremy Roschelle; Mingyu Feng; Craig A. Mason – Journal of Research on Educational Effectiveness, 2020
We report on a randomized controlled trial of an intervention that leverages the availability of laptops for all public-school students in the state of Maine. The intervention, called "ASSISTments," provides feedback to students as they solve mathematics homework problems and automatically prepares reports for teachers about student…
Descriptors: Intervention, Program Effectiveness, Access to Computers, Laptop Computers
Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
Astuti, Budi; Purwanta, Edi; Lestari, Rizqi; Bhakti, Caraka Putra; Anggela, Era; Herwin, Herwin – World Journal on Educational Technology: Current Issues, 2022
Career planning is an activity to help students determine future careers, such as high school, jobs and desired positions. The digital module is an alternative that can be used to convey career planning material to students. This study aims to determine the effectiveness of digital modules in improving junior high school students' career planning.…
Descriptors: Grade 7, Junior High School Students, Career Planning, Career Guidance
Damra, Jalal K.; Omari, Omar Al – Psychology in the Schools, 2023
Abstract This study aimed to evaluate the short-term effects of the social networking safety promotion and cyberbullying prevention presentation of the Arizona attorney general's guided by the extended parallel process model (EPPM). A quasi-experimental (a pre-posttest) was used with two groups with random assignment to intervention. A total of…
Descriptors: Foreign Countries, Middle School Students, Prevention, Intervention
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Stephen Hiller; Jessica Campbell; Patricia Muller; Anne-Maree Ruddy – Grantee Submission, 2024
The Green River Regional Educational Cooperative (GRREC) and its partners administered the STEM-CS intervention to support the professional learning of middle and high school STEM teachers in rural southcentral Kentucky counties. The goals of the STEM-CS intervention were to improve teacher STEM-CS knowledge, practice, implementation, and…
Descriptors: High School Teachers, Rural Schools, Faculty Development, STEM Education
Nguyen Thi Nhi; Tran Thi Ngoc Anh – Science Education International, 2025
This study examines the effects of six augmented-reality (AR)-supported lessons in lower-secondary natural science classes in Vietnam on students' conceptual understanding, engagement, and motivation. We used a quasi-experimental, non-equivalent control group design in two semi-rural public schools (grades 6-8; eight weeks). Intervention classes…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Secondary School Students
Bone, Erin K.; Bouck, Emily C.; Satsangi, Rajiv – Exceptionality, 2023
Manipulatives are an effective mathematical tool to support students with disabilities in the area of mathematics. Yet, there remain inconsistencies in terms of which type -- concrete or virtual -- is more effective for students with disabilities working on algebra related content and which type is preferred by students. The researchers used an…
Descriptors: Manipulative Materials, Students with Disabilities, Mathematics Instruction, Algebra

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