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Blau, Ina; Peled, Yehuda; Nusan, Anat – Interactive Learning Environments, 2016
One-to-one (1X1) laptop initiatives become prevalent in schools aiming to enhance active learning and assist students in developing twenty-first-century skills. This paper reports a qualitative investigation of all 7th graders and their 15 teachers in a junior high-school in Northern Israel gradually implementing 1X1 model. The research was…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Qualitative Research, Access to Computers
Downes, John M.; Bishop, Penny A. – RMLE Online: Research in Middle Level Education, 2015
The number of middle level schools adopting 1:1 laptop programs has increased considerably during the past decade (e.g., Lowther, Strahl, Inan, & Bates, 2007; Storz & Hoffman, 2013; Texas Center for Educational Research, 2009). The cornerstone practices of the middle school concept (National Middle School Association, 2010), therefore,…
Descriptors: Middle School Students, Middle Schools, Laptop Computers, Access to Computers
Baskerville, Delia – Technology, Pedagogy and Education, 2012
Continuing emphasis given to computer technology resourcing in schools presents potential for web-based initiatives which focus on quality arts teaching and learning, as ways to improve arts outcomes for all students. An arts e-learning collaborative research project between specialist on-line teacher/researchers and generalist primary teachers…
Descriptors: Electronic Learning, Foreign Countries, Technology Integration, Computer Uses in Education
Turgut, Guliz – Online Submission, 2012
One-to-one laptop programs, where each student has their own laptop to use in classroom, are becoming popular in schools especially in Australia and the United States. The purpose of the study was to contribute to the limited knowledge base explaining the implementation of laptop programs specifically with English language learners. Four ESL…
Descriptors: Foreign Countries, Second Language Learning, Laptop Computers, Case Studies
Lei, Jing – Computers in the Schools, 2010
Based on survey data and interview data collected over four academic years, this longitudinal study examined how a ubiquitous computing project evolved along with the changes in teachers, students, the human infrastructure, and technology infrastructure in the school. This study also investigated what conditions were necessary for successful…
Descriptors: Middle Schools, Grade 7, Grade 8, Influence of Technology
Maloney, Catherine; Sheehan, Daniel; Rainey, Katharine – Texas Center for Educational Research, 2010
The evaluation of the Texas Rural Technology (R-Tech) Pilot sought to understand how districts implemented R-Tech grants, the effects of implementation on student and teacher outcomes, as well as the cost effectiveness and sustainability of R-Tech. The Texas legislature (80th Texas Legislature, Regular Session, 2007) authorized the creation of…
Descriptors: Educational Technology, Computer Uses in Education, Technology Integration, Pilot Projects
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

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