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Ayberk Bostan Sarioglan; Özge Sentürk Özkaya – Journal of Science Learning, 2023
This study examines the effect of teaching with the STEM Cycline of the 'Force and Energy' unit on students' creativity, metacognitive awareness, and academic achievement. The nonequivalent control group design, one of the quasi-experimental models, was used in the study. The study included 54 seventh-grade students studying at a public school in…
Descriptors: STEM Education, Creativity, Metacognition, Grade 7
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Miles, Sandra J. – Mathematics Teacher: Learning and Teaching PK-12, 2022
To improve understanding of identities and inverses, and to provide a stronger foundation for future mathematics, Sandra Miles designed a two-part lesson that makes the relationship between identities and inverses explicit. This article illustrates Miles' teaching of the first part of the lesson, focused on addition and subtraction, and then gives…
Descriptors: Science Instruction, Mathematics Instruction, Grade 7, Grade 6
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Coskun, Mehmet; Koç, Yasemin – Psycho-Educational Research Reviews, 2021
The purpose of this study is to investigate the effect of augmented reality and mobile application supported instruction on students' academic achievement, attitude towards astronomy, anxiety and motivation towards learning science in the "Solar System and Beyond/Earth and Universe" units in seventh grade Science lesson. In the study,…
Descriptors: Computer Simulation, Computer Software, Handheld Devices, Technology Integration
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Putri, Annisa Utami; Rusyati, Lilit; Rochintaniawati, Diana – Journal of Science Learning, 2018
This study investigated the impact of the problem-solving model on students' concept mastery and motivation in learning heat based on gender. The method which was used in this research was quasi-experiment with pretest-posttest design in girls and boys class. Data are collected from girl class (N=16) and boys class (N=16) of a 7th grade in one of…
Descriptors: Pretests Posttests, Taxonomy, Gender Differences, Bilingual Schools
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Ward, R. Bruce; Sienkiewicz, Frank; Sadler, Philip; Antonucci, Paul; Miller, Jaimie – Astronomy Education Review, 2013
We describe activities created to help student participants in Project ITEAMS (Innovative Technology-Enabled Astronomy for Middle Schools) develop a deeper understanding of picture elements (pixels), image creation, and analysis of the recorded data. ITEAMS is an out-of-school time (OST) program funded by the National Science Foundation (NSF) with…
Descriptors: Astronomy, Middle School Students, Science Instruction, Computer Uses in Education
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Evrim Ural; Orhan Ercan – Journal of Baltic Science Education, 2015
Current study aimed to examine the effects of web-based instructional material enriched by concept maps, the academic achievement of 7th graders in "Structure and Properties of Matter" unit. The study utilized a quasi-experimental model with pretest-posttest control group design. A sample of the study was composed of 58 students.…
Descriptors: Computer Software, Web Sites, Concept Mapping, Scientific Concepts
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Tatar, Nilgün; Akpinar, Ercan; Feyzioglu, Eylem Yildiz – Journal of Science Education and Technology, 2013
The purpose of this study is to investigate the effect of computer-assisted learning integrated with metacognitive prompts on elementary students' affective skills on the subject of electricity. The researchers developed educational software to enable students to easily and comprehensively learn the concepts in the subject of electricity. A…
Descriptors: Educational Technology, Computer Assisted Instruction, Metacognition, Prompting
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Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Badreddine, Zeynab; Buty, Christian – International Journal of Science Education, 2011
Teaching and learning are time-dependant processes. It can be hypothesised that the content coherence during a teaching sequence is an important factor of learning. In this perspective, it is of great interest to follow the occurrences of a notion and the development of its meanings in the classroom discourse, all along the various sessions of a…
Descriptors: Foreign Countries, Video Technology, Grade 7, Physics
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Rosen, Yigal – Journal of Educational Computing Research, 2009
The study described here is among the first of its kind to investigate systematically the effect of learning with integrated animations on transfer of knowledge and on motivation to learn science and technology. Four hundred eighteen 5th and 7th grade students across Israel participated in a study. Students in the experimental group participated…
Descriptors: Experimental Groups, Animation, Learning Motivation, Foreign Countries
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Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
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Murray, Jenny; Bartelmay, Kathy – Science and Children, 2005
Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…
Descriptors: Grade 2, Workshops, Educational Technology, Teaching Methods
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Klopfer, Eric; Yoon, Susan; Um, Tricia – Journal of Computers in Mathematics and Science Teaching, 2005
In this paper, we report on a program of study called Adventures in Modeling that challenges the traditional scientific method approach in science classrooms using StarLogo modeling software. Drawing upon previous successful efforts with older students, and the related work of other projects working with younger students, we explore: (a) What can…
Descriptors: Teaching Methods, Grade 5, Grade 7, Models
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory