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Wagh, Aditi; Wilensky, Uri – Journal of Science Education and Technology, 2018
Extensive research has shown that one of the benefits of programming to learn about scientific phenomena is that it facilitates learning about mechanisms underlying the phenomenon. However, using programming activities in classrooms is associated with costs such as requiring additional time to learn to program or students needing prior experience…
Descriptors: Evolution, Programming, Computer Uses in Education, Comparative Analysis
Basawapatna, Ashok – Educational Technology & Society, 2016
Simulation and modeling activities, a key point of computational thinking, are currently not being integrated into the science classroom. This paper describes a new visual programming tool entitled the Simulation Creation Toolkit. The Simulation Creation Toolkit is a high level pattern-based phenomenological approach to bringing rapid simulation…
Descriptors: Phenomenology, Computer Simulation, Thinking Skills, Programming
Rachmatullah, Arif – ProQuest LLC, 2021
This dissertation conducted a science classroom intervention using two instructional approaches, computational modeling and paper-based pictorial modeling, in the context of food webs. A series of research papers were written on the impact of the intervention on students' attitudes and learning, and on teachers via professional development and…
Descriptors: Teaching Methods, Science Instruction, Food, Intervention
Weigend, Michael – Informatics in Education, 2014
Scientific issues like the behavior of wild and domesticated animals can serve as a motivation to learn programming concepts. Instead of following a systematic introduction, the students directly dive into programming and start immediately with their projects. In this constructionist approach the educational challenge for the teacher is to provide…
Descriptors: Scaffolding (Teaching Technique), Science Instruction, Student Projects, Programming
Adedokun, Omolola; Parker, Loran Carleton; Loizzo, Jamie; Burgess, Wilella; Robinson, J. Paul – Science Scope, 2011
One school offers zipTrips as an alternative to actual field trips taken outside of school. ZipTrips are web- and broadcast-delivered electronic field trips that include online videos, lesson plans, and a live, 45-minute interactive program consisting of four core components: an in-studio audience, live interaction with scientists, prerecorded…
Descriptors: Video Technology, Field Trips, Integrated Activities, Audiences
Southern Regional Education Board (SREB), 2011
Instructional strategies make a difference in whether students are engaged in learning and are profiting from their time in class. High schools, technology centers and middle grades schools are encouraging teachers to adopt new teaching techniques and are providing opportunities for teachers to work together to improve their instructional skills…
Descriptors: Educational Strategies, High Schools, Middle Schools, Teaching Methods