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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Tenhovirta, Satu; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2022
The present investigation examined cross-age peer tutoring in the context of organising a technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower secondary school. We examined how 8th graders tutored 7th graders in programming skills. The participants were peer tutors (n = 15) studying in a technology-oriented…
Descriptors: Peer Teaching, Tutoring, Grade 8, Grade 7
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Aktin, Kibar – Review of International Geographical Education Online, 2020
The Social Studies course covers many opportunities for students to actively learn-by-doing and learn-by-living outside of the school and classroom environments. In this context, the present study aims to identify how the Social Studies Curriculum in Turkey (Ministry of National Education [MoNE], 2018) supports learning in environments outside of…
Descriptors: Extracurricular Activities, Textbook Content, Textbook Publication, Social Studies
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Scogin, Stephen C.; Kruger, Christopher J.; Jekkals, Regan E.; Steinfeldt, Chelsea – Journal of Experiential Education, 2017
Standardized testing pressure sometimes discourages schools from broadly implementing experiential learning opportunities. However, some K-12 schools are challenging the trend with greater commitment to learning by experience. STREAM (science, technology, reading, engineering, arts, mathematics) school is a project-based program providing students…
Descriptors: Experiential Learning, Middle Schools, Active Learning, Student Projects
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Beigie, Darin – Mathematics Teaching in the Middle School, 2016
A recent trend in school mathematics has been to launch student inquiry with real-world contexts that capture student interest and intrigue (Meyer 2011, 2012; Kane 2015). Often these starting points harness the immediacy and power of the Internet to provide strong visuals and timely relevance. The goal of the resulting student inquiry is to foster…
Descriptors: Mathematics Instruction, Inquiry, Grade 7, Middle School Students
Delander, Brady – Education Commission of the States, 2014
While most states require testing in social studies or civic education, two states attach consequences for students and schools based on required statewide civics exams. Lawmakers in Florida, in 2010, and in Tennessee, in 2012, approved legislation that holds students accountable for their civics knowledge. Students are taking the tests for the…
Descriptors: Accountability, Citizenship Education, State Legislation, Educational Legislation
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Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects