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Ruben, Barb; Moll, Leanne – Middle School Journal (J3), 2013
To gain a deeper understanding of young adolescent motivation and developmental needs as the nation plunges ahead with the national Common Core Standards and their implications for writing instruction, the authors of this article pondered five questions as they studied their own middle school writing team: (1) What intrinsic motivators drive these…
Descriptors: Middle School Students, Writing Instruction, Student Motivation, Academic Standards
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction