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Uztemur, Servet; Dinc, Erkan; Acun, Ismail – International Journal of Research in Education and Science, 2019
The aim of this study is to determine the usefulness of the teaching activities prepared for effective utilization of museums and historical places in the context of grade seven social studies teaching to increase the efficiency of teaching-learning processes. Designed as an action research, the current study includes 34 learning activities to be…
Descriptors: Social Studies, Historic Sites, Teaching Methods, Content Analysis
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Knight, Kathryn; Davies, Randall S. – Interactive Learning Environments, 2016
This study tested an iPad application using a dichotomous key as a scaffolding tool to help students make more detailed observations as they identified various species of birds on display in a museum of natural science. The Mobile Dichotomous Key (MDK) iPad application was used by groups of fifth- and seventh-grade students. Analysis of the…
Descriptors: Telecommunications, Handheld Devices, Museums, Teaching Methods
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Kreuzer, Pia; Dreesmann, Daniel – Journal of Biological Education, 2017
The aim of this study was to design and evaluate an inquiry- and activity-based learning unit for the classroom that uses biological collections to teach key evolutionary concepts and to support the understanding and appreciation of the work of a museum. The unit consisted of three parts that focused on the most important tasks of museums:…
Descriptors: Museums, Biology, Science Instruction, Units of Study
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Yoon, Susan A.; Wang, Joyce – TechTrends: Linking Research and Practice to Improve Learning, 2014
Despite the potential of augmented reality (AR) in enabling students to construct new understanding, little is known about how the processes and interactions with the multimedia lead to increased learning. This study seeks to explore the affordances of an AR tool on learning that is focused on the science concept of magnets and magnetic fields.…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Multimedia Instruction
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Hayman, Arlene; Hoppe, Carole; Deniz, Hasan – Science and Children, 2012
Imagine a classroom where students are actively engaged in seeking scientific knowledge from books and computers. Think of a classroom in which students fervently write to create PowerPoint presentations about their scientific topic and then enthusiastically practice their speaking roles to serve as docents in a classroom museum setting. Visualize…
Descriptors: Interdisciplinary Approach, Scientific Literacy, School Libraries, Teaching Methods
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Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
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Falcao, Douglas; Colinvaux, Dominique; Krapas, Sonia; Querioz, Gloria; Alves, Fatima; Cazelli, Sibele; Valente, Maria Esther, Gouvea, Guaracira – International Journal of Science Education, 2004
A models and modelling approach was adopted to investigate the educational potential of a science museum exhibition. It focused on patterns of relationship between the teaching models proposed by designers and students models in regard to four exhibits concerning astronomical cycles. Student's models were elicited by interviewing 21 pupils…
Descriptors: Teaching Methods, Teaching Models, Exhibits, Museums