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Currie, Brad – Kappa Delta Pi Record, 2016
Using a fictitious learning environment, the author demonstrates a variety of technological tools that teachers can infuse into their classrooms. Come away with some innovative, practical methods to help students show what they know about the topic at hand.
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Educational Innovation
Evrim Ural; Orhan Ercan – Journal of Baltic Science Education, 2015
Current study aimed to examine the effects of web-based instructional material enriched by concept maps, the academic achievement of 7th graders in "Structure and Properties of Matter" unit. The study utilized a quasi-experimental model with pretest-posttest control group design. A sample of the study was composed of 58 students.…
Descriptors: Computer Software, Web Sites, Concept Mapping, Scientific Concepts
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Alberta Education, 2006
This literature review is intended to provide practical information; lessons learned and promising practices which have been drawn from recent Kindergarten to Grade 12 (K-12) one-to-one mobile computing research reports and related articles. The information is presented in the form of answers to the following questions: (1) How is one-to-one…
Descriptors: Technical Support, Long Range Planning, Holistic Approach, Computer Software