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Alò, Dominique; Castillo, Andrea; Marín Vial, Paula; Samaniego, Horacio – International Journal of Science Education, 2020
Reform to the Chilean educational system seeks to improve public education, adapting the school curriculum to new technologies and the information revolution. Our study focused on highlighting potential issues with environmental and technological education, offering opportunities to complement the current Chilean curriculum with an…
Descriptors: Public Schools, Environmental Education, Informal Education, Interdisciplinary Approach
Hegedus, Stephen J.; Dalton, Sara; Roschelle, Jeremy; Penuel, William; Dickey-Kurdziolek, Margaret; Tatar, Deborah – Mathematical Thinking and Learning: An International Journal, 2014
We investigated prospects for reported sustainable adoption and sharing of an educational innovation through survey research including online questionnaires and telephone interviews. This investigation is part of the Scaling-Up SimCalc experimental program, which combines dynamic representational algebra software (SimCalc MathWorlds) with…
Descriptors: Educational Innovation, Online Surveys, Questionnaires, Interviews
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Stevens, Tara; To, Yen; Harris, Gary; Dwyer, Jerry – Journal of Computers in Mathematics and Science Teaching, 2008
The LOGO Project, funded by the Texas Education Agency, is designed to not only increase participants' knowledge of technology to teach mathematics but to enhance their self-efficacy and self-determination, or the beliefs that individuals have about their ability to succeed and their motivation for involvement in the task, as well. The purpose of…
Descriptors: Self Efficacy, Mathematics Instruction, Computer Software, Professional Continuing Education
Murray, Jenny; Bartelmay, Kathy – Science and Children, 2005
Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…
Descriptors: Grade 2, Workshops, Educational Technology, Teaching Methods