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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Matti Tedre – IEEE Transactions on Learning Technologies, 2025
The rapid advancement of artificial intelligence and its increasing societal impacts have turned many computing educators' focus toward early education in machine learning (ML). Limited options for educational tools for teaching novice learners about the mechanisms of ML and data-driven systems presents a recognized challenge in K-12 computing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Science Education, Grade 4
Adam P. Parisi – ProQuest LLC, 2022
Little has changed about the physical properties of public schooling in the United States since the industrial revolution--desks, rows, and teachers at the front of the room (McCoy, 2007). Foote (2019) has argued there is no better way to create a more modern learning space than to do a complete redesign. Given the dramatic redefinition of…
Descriptors: Public Schools, Educational Environment, Classroom Environment, Teacher Attitudes
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Vanessa Gorman; Florence Gabriel; Simon Leonard – Australian Mathematics Education Journal, 2023
Mathematics Anxiety (MA) is an increasing challenge for mathematics educators and is a barrier to mathematical learning. Through reflection on the implementation of a lesson sequence designed to elicit regular use of explicit metacognitive questions (EMQ's), this paper explores the impact of the incorporation of self-regulated learning (SRL)…
Descriptors: Mathematics Anxiety, Self Management, Learning Strategies, Metacognition
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Chang, Yu-Shan; Chou, Chia-Hui; Chuang, Meng-Jung; Li, Wen-Hung; Tsai, I.-Fan – Interactive Learning Environments, 2023
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest--post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant…
Descriptors: Foreign Countries, Computer Simulation, Creativity, Design
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Robert Richardson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Area should be experienced, not simply calculated. This task invites students to physically experience areas and the spatial relationships between them, as well as their own community.
Descriptors: Geometric Concepts, Spatial Ability, Experiential Learning, Physical Environment
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Gök, Bahattin; Sürmeli, Hikmet – Asian Journal of University Education, 2022
Toys used as a play tool have an important role in the development of children. For this reason, it is necessary to offer children the opportunity to design their own toys. Scientific toys can be used in science lessons to encourage creativity and to teach science concepts and scientific inquiry. With the integrated STEM Education and specifically…
Descriptors: STEM Education, Toys, Design, Creativity
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Luca Szalay; Zoltán Tóth; Réka Borbás; István Füzesi – Journal of Turkish Science Education, 2024
This paper reports the findings of the second year of a four-year empirical research project. Its aim is to modify 'step-by-step' instructions for practical activities in a way that may enable the development of experimental design skills among junior high school learners. Each school year pupils spend six lessons doing practical activities using…
Descriptors: Junior High School Students, Grade 7, Intervention, Program Effectiveness
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Scott R. Bartholomew; Nathan Pehrson – Technology and Engineering Teacher, 2023
A group of adults, dressed in authentic medieval costumes, organize and stage a full-scale battle at a local park; weapons (made from foam), roles, and medieval speech are all part of the event. This is known as "Live Action Role Play" -- more commonly referred to as "LARP." Although many settings and scenarios have been used…
Descriptors: Role Playing, Learning Activities, Engineering Education, Design
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Ömer Demir; Bengi Birgili – Education and Information Technologies, 2024
The use of instructional videos is rampant in education; however, their interaction is limited by weak instructional design. Gagne has never insisted on using his renowned 9 Events of Instruction slavishly in situations as a viable paradigm for utilization in video design. Connecting grade level, video length, and interaction, this study seeks to…
Descriptors: Instructional Design, Instructional Program Divisions, Video Technology, Mathematics Instruction
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Üredi, Pelin – International Journal of Modern Education Studies, 2022
The purpose of this research was to develop and evaluate a number sense-based curriculum aiming to eliminate student errors due to mathematical misconceptions. A mixed method research model as one of the qualitative research approaches was adopted in this study aiming to develop a number sense-based instructional design to eliminate student errors…
Descriptors: Mathematics Instruction, Error Patterns, Misconceptions, Instructional Design
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Ayverdi, Leyla; Sahin, Erhan; Sar, Ugur – Journal of Inquiry Based Activities, 2023
The study aims to present how to apply a STEM activity in which physical computing principles and computational thinking processes are used as a differentiation practice to be used in the education of gifted students. In the activity, the students designed smart packaging that will provide healthy long-term storage of foods to solve the greenhouse…
Descriptors: STEM Education, Learning Activities, Academically Gifted, Conservation (Environment)
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Elizabeth B. Harkey; Angela T. Barlow; Victoria Groves-Scott – Mathematics Teacher: Learning and Teaching PK-12, 2023
Many teachers reported improved skills in using technology as a direct result of teaching virtually during the pandemic (Bushweller, 2020). The authors wondered which uses of technology would continue as teachers transitioned back into face-to-face classrooms. Recognizing that mere incorporation of technology into instruction does not guarantee…
Descriptors: Educational Technology, Mathematics Instruction, Technology Uses in Education, Models
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Katrina Prendergast; Mihye Won; David Treagust – Teaching Science, 2023
In this paper, we discuss what creativity may look like in the science classroom and what we learnt from teaching with student-generated diagrams to promote creativity in Year 7 Science lessons. As a result of this study, most students were able to communicate a deeper understanding of complex phenomena and were able to apply this knowledge both…
Descriptors: Student Centered Learning, Instructional Design, Teaching Methods, Science Instruction
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Beth Hosek; Anastasia Kitsantas; Shannon King; Roy Echeverria; Sahar Wahidi – Social Psychology of Education: An International Journal, 2024
The purpose of the present study was to explore the voices of high- and low-achieving middle school students around the function and utility of a student-engaged design learning how to learn intervention. The intervention was a year-long standard elective course in the curriculum in which all students enrolled during their time in middle school.…
Descriptors: Middle School Students, Rural Schools, Low Achievement, High Achievement
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