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Showing 1 to 15 of 23 results Save | Export
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David DeLiema; Jeffrey K. Bye; Vijay Marupudi – ACM Transactions on Computing Education, 2024
Learning to respond to a computer program that is not working as intended is often characterized as finding a singular bug causing a singular problem. This framing underemphasizes the wide range of ways that students and teachers could notice discrepancies from their intention, propose causes of those discrepancies, and implement interventions.…
Descriptors: Computer Software, Troubleshooting, Intention, Intervention
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Mulders, Miriam – International Association for Development of the Information Society, 2022
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of…
Descriptors: Computer Simulation, Grade 8, Grade 9, Visual Aids
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Nabbout-Cheiban, Marie; Fisher, Forest; Edwards, Michael Todd – Mathematics Teacher, 2017
The Common Core State Standards for Mathematics envisions data analysis as a key component of K-grade 12 mathematics instruction with statistics introduced in the early grades. Nonetheless, deficiencies in statistical learning persist throughout elementary school and beyond. Too often, mathematics teachers lack the statistical knowledge for…
Descriptors: Mathematics Instruction, Technology Uses in Education, Educational Technology, Statistics
Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
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Brandon, Paul R.; Harrison, George M.; Lawton, Brian E. – American Journal of Evaluation, 2013
When evaluators plan site-randomized experiments, they must conduct the appropriate statistical power analyses. These analyses are most likely to be valid when they are based on data from the jurisdictions in which the studies are to be conducted. In this method note, we provide software code, in the form of a SAS macro, for producing statistical…
Descriptors: Statistical Analysis, Correlation, Effect Size, Benchmarking
Phillips, Andrea; Pane, John F.; Bogart, Andy – RAND Corporation, 2018
The Kentucky Valley Educational Cooperative and Green River Regional Educational Cooperative received an Investing in Innovation (i3) development grant from the U.S. Department of Education to implement the Creating College and Career Readiness (C3R) initiative. The initiative offered a suite of software developed by WIN Learning (WIN) to support…
Descriptors: Career Readiness, College Readiness, Program Effectiveness, Program Evaluation
Corwin, Z.; Maruco, T.; Bernstein, S.; Galan, C.; Rocha, C. – Pullias Center for Higher Education, 2018
High schools today have a unique challenge: to equip students with the knowledge and tools they need to prepare for, apply to and enroll in college--all while proving them with digital resources and skills essential for the 21st century. This guide by the Pullias Center's Digital Equity in Education team provides a general overview of what a…
Descriptors: High School Students, Information Sources, College Applicants, College Attendance
Frankel, Lois; Brownstein, Beth – Educational Testing Service, 2016
The work described in this report is the second phase of a project to provide easy-to-use tools for authoring and rendering secondaryschool algebra-levelmath expressions insynthesized speech that is useful for studentswithblindnessor lowvision.This report describes the development and results of the second feedback study performed for our project,…
Descriptors: Visual Impairments, Blindness, Assistive Technology, Feedback (Response)
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Beal, Carole R.; Rosenblum, L. Penny; Smith, Derrick W. – Journal of Visual Impairment & Blindness, 2011
Fourteen students with visual impairments in Grades 5-12 participated in the field-testing of AnimalWatch-VI-Beta. This computer program delivered 12 prealgebra math problems and hints through a self-voicing audio feature. The students provided feedback about how the computer program can be improved and expanded to make it accessible to all users.…
Descriptors: Feedback (Response), Visual Impairments, Computer Software, Educational Technology
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Mukherjee, Anirban; Garain, Utpal; Biswas, Arindam – Educational Technology & Society, 2014
Diagram describing texts are integral part of science and engineering subjects including geometry, physics, engineering drawing, etc. In order to understand such text, one, at first, tries to draw or perceive the underlying diagram. For perception of the blind students such diagrams need to be drawn in some non-visual accessible form like tactile…
Descriptors: Teaching Methods, Blindness, Science Education, Maps
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Warschauer, Mark; Arada, Kathleen; Zheng, Binbin – Journal of Adolescent & Adult Literacy, 2010
Can daily access to laptop computers help students become better writers? Are such programs affordable? Evidence from the Inspired Writing program in Littleton Public Schools, Colorado, USA, provides a resounding yes to both questions. The program employs student netbooks, open-source software, cloud computing, and social media to help students in…
Descriptors: Computer Software, Computers, Writing Instruction, Laptop Computers
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Heemskerk, Irma; Volman, Monique; Admiraal, Wilfried; ten Dam, Geert – International Journal of Inclusive Education, 2012
This paper presents the results of a study on students' appreciation of information and communication technology (ICT) applications in schools for general secondary education. We investigate to what extent students from different gender and ethnic backgrounds appreciate various characteristics of ICT tools. The research question is, "How are…
Descriptors: Secondary Education, Measures (Individuals), Foreign Countries, Educational Technology
Watson, Jane; Wright, Suzie – Australian Mathematics Teacher, 2008
This article explores the issues associated with developing ideas of informal inference and introduces the software package, TinkerPlots, as a tool to facilitate this development. The activities suggested in this article are intended for use with middle and secondary students (grades 6 to 10). The data and suggestions presented have arisen mainly…
Descriptors: Middle School Students, Middle School Teachers, Inferences, Foreign Countries
Cavanagh, Sean – Education Week, 2008
A popular humorist and avowed mathphobe once declared that in real life, there's no such thing as algebra. Kathie Wilson knows better. Most of the students in her 8th grade class will be thrust into algebra, the definitive course that heralds the beginning of high school mathematics, next school year. The problem: Many of them are about three…
Descriptors: High Schools, Middle Schools, Textbooks, Graduation Requirements
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