Publication Date
In 2025 | 2 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Game Based Learning | 4 |
Grade 8 | 4 |
Problem Solving | 3 |
Cooperative Learning | 2 |
Critical Thinking | 2 |
Foreign Countries | 2 |
Grade 7 | 2 |
Middle School Students | 2 |
21st Century Skills | 1 |
Artificial Intelligence | 1 |
COVID-19 | 1 |
More ▼ |
Source
Education and Information… | 1 |
Interactive Learning… | 1 |
International Journal of… | 1 |
Journal of Learning Analytics | 1 |
Author
Alicia Layne | 1 |
Chang, Shao-Chen | 1 |
Chu, Hui-Chun | 1 |
Hsu, Tien-Yu | 1 |
Hwang, Gwo-Jen | 1 |
James Laffey | 1 |
Joseph Griffin | 1 |
Liang, Hsin-Yi | 1 |
Lorien Cafarella | 1 |
Lucas Vasconcelos | 1 |
Penelope DeFreitas | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Tests/Questionnaires | 4 |
Education Level
Elementary Education | 4 |
Grade 8 | 4 |
Junior High Schools | 4 |
Middle Schools | 4 |
Secondary Education | 4 |
Grade 7 | 2 |
Grade 6 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lorien Cafarella; Lucas Vasconcelos – Education and Information Technologies, 2025
Middle school students often enter Computer Science (CS) classes without previous CS or Computational Thinking (CT) instruction. This study evaluated how Code.org's block-based programming curriculum affects middle school students' CT skills and attitudes toward CT and CS. Sixteen students participated in the study. This was a mixed methods action…
Descriptors: Middle School Students, Computation, Thinking Skills, Problem Solving
Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Penelope DeFreitas; Alicia Layne – International Journal of Computer Science Education in Schools, 2023
The Guyanese Girls Code (GGC) training program, established in 2018, is aimed at increasing female participation in ICT. As a result of the COVID-19 pandemic, the program shifted to virtual operations to ensure the safety of participants and instructors. This presented an opportunity to contribute to the growing body of research that has been…
Descriptors: Females, Information Technology, Preadolescents, Early Adolescents
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education