Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Interactive Learning… | 4 |
Author
Chang, Kuo-En | 1 |
Chen, Cheng-Ling Alice | 1 |
Chia-Hsuan Su | 1 |
Hsu, I-Ying | 1 |
Hung, Kuo-Hsun | 1 |
Kinzer, Charles | 1 |
Liang, Chih-Ping | 1 |
She, Hsiao-Ching | 1 |
Tsai, Fu-Hsing | 1 |
Wu, Lin-Jung | 1 |
Wu-Yuin Hwang | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Grade 8 | 4 |
Junior High Schools | 4 |
Elementary Education | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
Audience
Location
Taiwan | 2 |
Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wu, Lin-Jung; Chang, Kuo-En – Interactive Learning Environments, 2023
To achieve adaptive learning, a dynamic assessment system equipped with a cognitive diagnosis was developed for this study, which adopts a three-stage model of diagnosis-intervention-assessment. To examine how this system influenced spatial geometry learning, the study used a quasi-experimental method to investigate student learning outcomes…
Descriptors: Cognitive Measurement, Alternative Assessment, Spatial Ability, Geometry
Liang, Chih-Ping; She, Hsiao-Ching – Interactive Learning Environments, 2023
Representation is widely viewed as central to mathematical problem solving, while online scaffolding is considered helpful in supporting learners' progress from actual to potential developmental levels of mathematics understanding. Therefore, this study investigated the effectiveness of employing online single vs. multiple representational…
Descriptors: Mathematics Instruction, Eye Movements, Teaching Methods, Scaffolding (Teaching Technique)
Yi-Fan Liu; Wu-Yuin Hwang; Chia-Hsuan Su – Interactive Learning Environments, 2024
Drama learning is helpful for English speaking, however, few studies provided students with opportunities to practice drama conversations individually. This study proposed a Context-Awareness Smart Learning Mechanism (CASLM) and integrated into SmartVpen that consisted of context-aware learning content, context-aware input assistance, oral…
Descriptors: Context Effect, Artificial Intelligence, Second Language Learning, English (Second Language)
Tsai, Fu-Hsing; Kinzer, Charles; Hung, Kuo-Hsun; Chen, Cheng-Ling Alice; Hsu, I-Ying – Interactive Learning Environments, 2013
While most current educational simulation games provide learners with gameplay experience to motivate learning, there is often a lack of focus on ensuring that the desired content knowledge is actually learned. Students may focus on completing game activities without learning the targeted content knowledge, thus negating the desired learning…
Descriptors: Simulation, Educational Games, Learning Motivation, Instructional Design