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Bielik, Tom; Fonio, Ehud; Feinerman, Ofer; Duncan, Ravit Golan; Levy, Sharona T. – Journal of Science Education and Technology, 2021
Complex systems are made up of many entities, whose interactions emerge into distinct collective patterns. Computational modeling platforms can provide a powerful means to investigate emergent phenomena in complex systems. Some research has been carried out in recent years about promoting students' modeling practices, specifically using…
Descriptors: Computation, Models, Design, Middle School Students
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Nanette I. Marcum-Dietrich; Meredith Bruozas; Rachel Becker-Klein; Emily Hoffman; Carolyn Staudt – Journal of Science Education and Technology, 2024
The Precipitating Change Project was a 5-year development, implementation, and research study of an innovative 4-week middle school curricular unit in computational weather forecasting that integrates students' learning and use of meteorology and computational thinking (CT) concepts and practices. The project produced a list of CT skills and…
Descriptors: Indigenous Populations, Grade 8, Middle School Students, Urban Areas
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Ching, Cynthia Carter; Hagood, Danielle – Journal of Science Education and Technology, 2019
This paper connects the technological practice of activity monitor gaming to the Next Generation Science Standards (NGSS) science and engineering practice of "analyzing and interpreting data," and to the foundational constructionist idea of personal meaning. In our larger study, eighth-grade students, ages 12-14, wore physical activity…
Descriptors: Middle School Students, Grade 8, Educational Games, Academic Standards
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Bamberger, Yael; Tal, Tali – Journal of Science Education and Technology, 2008
The purpose of this study was to describe and understand the range of outcomes of class visits to natural history museums. The theoretical framework is based on the multifaceted process of learning in free choice learning environments, and emphasizes the unique and individual learning experience in museum settings. The study's significance is in…
Descriptors: Prior Learning, Museums, Learning Processes, Grade 6
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Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5