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Xiang, Lin; Passmore, Cynthia – Journal of Science Education and Technology, 2015
There has been increased recognition in the past decades that model-based inquiry (MBI) is a promising approach for cultivating deep understandings by helping students unite phenomena and underlying mechanisms. Although multiple technology tools have been used to improve the effectiveness of MBI, there are not enough detailed examinations of how…
Descriptors: Inquiry, Active Learning, Models, Case Studies
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Landsberger, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2007
This article presents an interview with Jeremy Koester, an eighth grade math teacher and football coach at Alamo Heights Junior School in San Antonio, Texas. In this interview, Koester describes his use of technology in his classes and describes his dream of advancing Second Life (SL) as a distance education environment. SL is a "3-D virtual…
Descriptors: Grade 8, Distance Education, Mathematics Teachers, Junior High Schools
Antonijevic, Radovan – Online Submission, 2007
The paper deals with the facts obtained from TIMSS 2003 (Trends in International Mathematics and Science Study). This international comparative study, which includes 47 participant countries worldwide, explores dependence between eighth grade students' achievement in the areas of mathematics, physics, chemistry, biology and geography, and basic…
Descriptors: Foreign Countries, Comparative Analysis, Grade 8, Mathematics Achievement
Beavis, Catherine; Charles, Claire – Discourse: Studies in the Cultural Politics of Education, 2005
This paper challenges notions of gendered game playing practice implicit in much research into young women's involvement with the computer gaming culture. It draws on a study of Australian teenagers playing "The Sims Deluxe" as part of an English curriculum unit and insights from feminist media studies to explore relationships between…
Descriptors: Curriculum Development, English Curriculum, Play, Games
Goldenberg, Lauren B.; Heinze, Juliette; Ba, Harouna – Education Development Center, Inc., 2004
The JASON Multimedia Science Curriculum (JMSC) was developed in 1989 by the JASON Foundation for Education (www.jason.org), and is a multimedia, interdisciplinary, inquiry-based science curriculum that responds to the dual demands of teachers having to teach state standards while engaging students in scientific inquiry. The JMSC encourages…
Descriptors: State Standards, Computer Uses in Education, Computer Simulation, Science Curriculum