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Deaney, Rosemary; Chapman, Arthur; Hennessy, Sara – Curriculum Journal, 2009
Interactive whiteboards (IWBs) have rapidly become an integral feature of many classrooms across the UK and elsewhere, but debate continues regarding the pedagogical implications of their use. This article reports on an in-depth case-study from the wider T-MEDIA project (Teacher Mediation of Subject Learning with ICT: a Multimedia Approach). A key…
Descriptors: Grounded Theory, Cooperative Learning, Learning Processes, Teaching Methods
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Schlenker, Richard M.; Blanke, Regina; Mecca, Peter – Science Activities: Classroom Projects and Curriculum Ideas, 2007
The authors used the 5E learning cycle (engage, explore, explain, extend, and evaluate) and a pulmonary carbon dioxide mystery to introduce eighth grade students to the study of chemistry. The activity engages students in measurement, data collection, data analysis, media and internet research, research design, and report writing as they search…
Descriptors: Research Design, Technical Writing, Chemistry, Learning Processes