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Nguyen Thi Nhi; Tran Thi Ngoc Anh – Science Education International, 2025
This study examines the effects of six augmented-reality (AR)-supported lessons in lower-secondary natural science classes in Vietnam on students' conceptual understanding, engagement, and motivation. We used a quasi-experimental, non-equivalent control group design in two semi-rural public schools (grades 6-8; eight weeks). Intervention classes…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Secondary School Students
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
Stewart, Phillip Michael, Jr. – ProQuest LLC, 2013
Games in science education is emerging as a popular topic of scholarly inquiry. The National Research Council recently published a report detailing a research agenda for games and science education entitled "Learning Science Through Computer Games and Simulations" (2011). The report recommends moving beyond typical proof-of-concept…
Descriptors: Science Instruction, Educational Games, Computer Games, Computer Simulation

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