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Kandemir, Mehmet Ali; Franklin, Teresa; Perkmen, Serkan; Yildiz, Yildiz – Canadian Journal of Science, Mathematics and Technology Education, 2022
The current study serves two basic purposes: (1) to develop and validate a scale designed to examine students' mobile learning acceptance behavior in mathematics, and (2) to examine factors that influence their intentions to use mobile learning in their future. The Unified Theory of Acceptance and Use of Technology (UTAUT) was the theoretical…
Descriptors: Test Construction, Attitude Measures, Mathematics Education, Electronic Learning
Terrazas-Arellanes, Fatima E.; Strycker, Lisa A.; Walden, Emily D. – Journal of Research on Technology in Education, 2019
High-quality professional development is needed to prepare teachers to help students learn how to conduct online academic research and meet Common Core State Standards for English Language Arts. This study created and evaluated a Web-based professional development program with five instructional modules designed to prepare middle-school teachers…
Descriptors: Web Based Instruction, Faculty Development, Models, Teaching Methods
Sahba Akhavan Niaki – ProQuest LLC, 2018
The increasing amount of available subjective text data in internet such as product reviews, movie critiques and social media comments provides golden opportunities for information retrieval researchers to extract useful information out of such datasets. Topic modeling and sentiment analysis are two widely researched fields that separately try to…
Descriptors: Models, Classification, Content Analysis, Documentation
Borman, Geoffrey D.; Park, So Jung; Min, Sookweon – Online Submission, 2015
The purpose of this study was to evaluate the impact of Achieve3000, a differentiated online literacy curriculum, on students' scores on the California State Test (CST). In the 2011-12 school year, 1,957 students in Chula Vista began using Achieve3000's solutions in 3rd through 8th grade. Using a form of propensity score matching called Inverse…
Descriptors: Reading Programs, Program Effectiveness, Quasiexperimental Design, Elementary School Students
Lewis, Matthew; Steele, Jennifer L.; Santibañez, Lucrecia; Stecher, Brian M.; Hamilton, Laura; Faxon-Mills, Susannah; Rudnick, Mollie – Society for Research on Educational Effectiveness, 2013
Proficiency-based or competency-based approaches to education are undergoing a resurgence in both K-12 and higher education settings, spurred in part by advances in digital learning technologies. These approaches allow students to progress at their own pace through a diverse range of personalized learning experiences aligned to students'…
Descriptors: Pilot Projects, Learning Experience, Outcomes of Education, Program Implementation
Baskerville, Delia – Technology, Pedagogy and Education, 2012
Continuing emphasis given to computer technology resourcing in schools presents potential for web-based initiatives which focus on quality arts teaching and learning, as ways to improve arts outcomes for all students. An arts e-learning collaborative research project between specialist on-line teacher/researchers and generalist primary teachers…
Descriptors: Electronic Learning, Foreign Countries, Technology Integration, Computer Uses in Education
Lei, Jing – Computers in the Schools, 2010
Based on survey data and interview data collected over four academic years, this longitudinal study examined how a ubiquitous computing project evolved along with the changes in teachers, students, the human infrastructure, and technology infrastructure in the school. This study also investigated what conditions were necessary for successful…
Descriptors: Middle Schools, Grade 7, Grade 8, Influence of Technology
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Green, Patricia J.; Sha, Mandy; Liu, Lu – RTI International, 2011
In 2001, the U.S. Department of Education and the Ministry of Education in China entered into a bilateral partnership to develop a technology-driven approach to foreign language learning that integrated gaming, immersion, voice recognition, problem-based learning tasks, and other features that made it a significant research and development pilot…
Descriptors: Foreign Countries, English (Second Language), Middle School Students, Partnerships in Education