Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
English Journal | 1 |
Interactive Learning… | 1 |
International Working Group… | 1 |
Journal of Science Education… | 1 |
Learning, Media and Technology | 1 |
Author
Publication Type
Journal Articles | 4 |
Reports - Evaluative | 3 |
Collected Works - Proceedings | 1 |
Reports - Descriptive | 1 |
Education Level
Grade 8 | 5 |
Middle Schools | 4 |
Elementary Secondary Education | 3 |
Grade 7 | 3 |
Elementary Education | 2 |
Grade 4 | 2 |
Grade 5 | 2 |
Junior High Schools | 2 |
Secondary Education | 2 |
Adult Education | 1 |
Grade 10 | 1 |
More ▼ |
Audience
Location
Australia | 1 |
Czech Republic | 1 |
Georgia | 1 |
Israel | 1 |
Massachusetts | 1 |
Netherlands | 1 |
New York | 1 |
North Carolina | 1 |
Pennsylvania | 1 |
Slovakia | 1 |
Spain | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Massachusetts Comprehensive… | 1 |
What Works Clearinghouse Rating
Clarice M. Moran; Maya K. Woodall – English Journal, 2019
VR is not a space-age novelty for intense video gamers. It is a legitimate digital tool that can enhance the English language arts (ELA) curriculum and enrich--but not replace--traditional pedagogy. And it is surprisingly easy to implement, even for introductory-level technology users. In this article, the authors discuss the strategies and tools…
Descriptors: Computer Simulation, Grade 8, Electronic Learning, Language Arts
Liu, Han-Chin; Chuang, Hsueh-Hua – Interactive Learning Environments, 2011
This study investigated how the format of verbal instructions in computer simulations and prior knowledge (PK) affected 8th graders' cognitive load (CL) level and achievement in a multimedia learning environment. Although PK was not found to significantly affect student performance and CL level, instruction format was found to impact both.…
Descriptors: Electronic Learning, Instructional Design, Prior Learning, Grade 8
Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Barnes, Tiffany, Ed.; Desmarais, Michel, Ed.; Romero, Cristobal, Ed.; Ventura, Sebastian, Ed. – International Working Group on Educational Data Mining, 2009
The Second International Conference on Educational Data Mining (EDM2009) was held at the University of Cordoba, Spain, on July 1-3, 2009. EDM brings together researchers from computer science, education, psychology, psychometrics, and statistics to analyze large data sets to answer educational research questions. The increase in instrumented…
Descriptors: Data Analysis, Educational Research, Conferences (Gatherings), Foreign Countries