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Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
Nichole Danielle Viderman – ProQuest LLC, 2021
The purpose of this qualitative descriptive study is to examine how 3rd-8th grade teachers describe their use of educational technology for experiential learning in mathematics in the Southwestern United States. David Kolb et al. (2001) experiential learning theory guided the two research questions on the level of use and how teachers described…
Descriptors: Mathematics Instruction, Experiential Learning, Grade 3, Grade 4
Tenhovirta, Satu; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2022
The present investigation examined cross-age peer tutoring in the context of organising a technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower secondary school. We examined how 8th graders tutored 7th graders in programming skills. The participants were peer tutors (n = 15) studying in a technology-oriented…
Descriptors: Peer Teaching, Tutoring, Grade 8, Grade 7
Riley, Tracy; Noble, Anne – Teaching and Learning Research Initiative, 2021
This Teaching and Learning Research Initiative (TLRI) project was a 2-year exploratory study focusing on differentiating the curriculum in response to individual learner differences. The project was designed to explore learning and teaching of differentiated scientific content through observational processes and the expression of that learning…
Descriptors: STEM Education, Art Education, Individual Differences, Teaching Methods
Lisenbee, Peggy; Hallman, Christine; Landry, Debbie – Geography Teacher, 2015
Geocaching is an inquiry-based activity encouraging creativity, active learning, and real-world problem solving. As such, it is an educational opportunity for students in all grade levels. Educators benefit by observing students using higher-order thinking instead of rote learning offered by using traditional worksheets, tests, or quizzes. Also,…
Descriptors: Geography Instruction, Inquiry, Active Learning, Navigation
Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
Kier, Meredith Weaver – ProQuest LLC, 2013
National efforts to interest students in STEM careers are intensifying around the globe, due to a shortage of professionals to fill the growing demands in these fields. Although some US studies find high interest in STEM in K-12 students, longitudinal studies show a decline in interest following middle school. Many students, particularly females…
Descriptors: STEM Education, Student Interests, Video Technology, Career Development
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Carmo, Mafalda, Ed. – Online Submission, 2017
This book contains a compilation of papers presented at the International Conference on Education and New Developments (END 2017), organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the…
Descriptors: Educational Quality, Models, Vocational Education, Outcomes of Education
Fox, Marilyn – National 4-H Council, 2009
Written for 12 to 14 year olds. The 25 activities use hands-on experience to facilitate youth learning, including concepts review and learning assessment at each chapter's end. A retrospective impact evaluation is included in the appendices along with additional resources, glossary, training outline and teaching tips. An accompanying cd-rom…
Descriptors: Intervention, Early Adolescents, Experiential Learning, Curriculum
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis