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Naruemon Sitthikrai; Chulida Hemtasin; Tawan Thongsuk – Journal of Education and Learning (EduLearn), 2023
The objectives of this action research were: (1) To develop learning achievement in basic science subjects of grade 8 students who received an inquiry-based learning (IBL) management system combined with an educational game on the topic of solutions to pass the requirement of 70%; and (2) To study the satisfaction of grade 8 students toward the…
Descriptors: Academic Achievement, Active Learning, Inquiry, Educational Games
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games