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Björn Citrohn – Design and Technology Education, 2023
This study investigates, and further develops, a framework for analyzing technological knowledge emanating from school design projects; a framework that has the potential to be used as a tool for teachers when choosing and planning design projects. The study also intends to answer the research question: What technological knowledge, associated to…
Descriptors: Class Activities, Foreign Countries, Grade 7, Grade 8
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Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
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Ece Avinç; Fatih Dogan – Education and Information Technologies, 2024
The study aimed to develop a Likert-type measurement tool (Digital Literacy Scale, DLS) to determine the digital literacy levels of secondary school students. The validity and reliability of the developed measurement tool were verified using the Rasch model. The Rasch Model can estimate missing data and allow for small study groups (Rasch, Rasch,…
Descriptors: Digital Literacy, Secondary School Students, Validity, Reliability
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Abbaoui, Messaoud; Mefoued, Boualem; Rahmane, Ali – International Online Journal of Education and Teaching, 2020
This study is a research based on asking students questions and the conceptual framework developed by Houssaye (2000). The integration of a fourth pole into the Houssaye's pedagogical triangle (2000), as well as the survey carried out with 322 students, allowed us to develop a tetrahedron designed to improve teaching, learning, and digital equity…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Architectural Education
Euan M. S. Frew – ProQuest LLC, 2023
Technology integrated, flipped classroom design offers opportunities to engage students on various levels and through meaningful ways. Introducing this learning environment to students at an early age is likely to change their motivation for learning towards physical literacy and influence their lifelong participation in physical activity. The…
Descriptors: Educational Technology, Flipped Classroom, Physical Education, Grade 8
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Lamond, Bronwyn; Cunningham, Todd – Journal of Special Education Technology, 2020
This research examined Grade 6-10 Ontario Certified Teachers' (n = 24) perceptions of assistive technology (AT) and the factors correlated with perceived usefulness of AT. A mixed methods design that included a survey consisting of open- and closed-ended items elicited information about teachers' AT knowledge and training, their basic computer…
Descriptors: Teacher Attitudes, Assistive Technology, Grade 6, Grade 7
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Vinnervik, Peter – International Journal of Technology and Design Education, 2023
In Sweden, as in many other countries, programming has been added to the curriculum in recent years. This paper explores how and under what conditions programming is transformed into teaching in technology education. Teachers in grade 7-9 were interviewed about what and how they teach about programming in the context of technology education, and…
Descriptors: Programming, Technology Education, Foreign Countries, Grade 7
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Vladislav Slavov; Kamelia Yotovska; Asya Asenova – International Association for Development of the Information Society, 2023
Artificial intelligence (AI) technology is already challenging a variety of societal areas, including education. It is transforming education to data driven. AI-enhanced technologies in education (abbreviated AIinED) will have a significant role in changing the teaching and learning methods, as well as impacting the behavior and organization of…
Descriptors: Artificial Intelligence, High School Students, Student Attitudes, Technology Uses in Education
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Tan, Esther; So, Hyo-Jeong – Journal of Environmental Education, 2019
This article examined the role of environmental interaction in interdisciplinary thinking and the use of different knowledge resource types. The case study was conducted with two classes (N = 40) of 8th-grade students, ages 13 to 14. The outdoor trail aimed to help students synthesize history, geography, and science knowledge. Two groups'…
Descriptors: Environmental Education, Interaction, Interdisciplinary Approach, Outdoor Education
Jennifer C. Buth Bell – ProQuest LLC, 2024
Though wrought with challenges, the COVID-19 Pandemic, which led to the closure of schools worldwide and forced educators into a rapid transition from traditional to Emergency Remote Teaching (ERT), held some promise for furthering the integration of digital technology in schools. But now, years following the crisis, policymakers, administrators,…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Barriers, Distance Education
Baer, Erick R. – ProQuest LLC, 2016
As schools across the United States continue to earmark funds for instructional technology in the classroom we must consider how it is being used in the classroom. This qualitative research study was conducted to investigate instructional technology methods being used in sixth through eighth grade classrooms and to understand the Depth of…
Descriptors: Educational Technology, Equal Education, Knowledge Level, Middle School Teachers
Kelli Erwin – ProQuest LLC, 2020
Though today's students are considered digital natives, they lack the digital literacy skills needed to be competent and productive members of a digital society. The problem is a lack of evidence about the effectiveness of using content knowledge instruction and application experiences to develop students' digital literacy skills. The purpose of…
Descriptors: Digital Literacy, Instruction, Skill Development, 21st Century Skills
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
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Köse, Mücahit – Education Quarterly Reviews, 2021
The purpose of the study is to determine the knowledge and awareness of gifted children receiving education in the Science and Art Center on nanotechnology. The descriptive survey model was used in the study. The purposeful sampling method was chosen and a total of 160 students receiving education in two Science and Art Centers located in the city…
Descriptors: Foreign Countries, Knowledge Level, Academically Gifted, Gifted Education
Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
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