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Hang Wei; Rogier Bos; Paul Drijvers – Digital Experiences in Mathematics Education, 2024
In addressing the challenge of fostering functional thinking (FT) in secondary school students, our research centered on the question of how an embodied design can enhance FT's different aspects, including input-output, covariation, and correspondence views. Drawing from embodied cognition theory and focusing on an action- and perception-based…
Descriptors: Thinking Skills, Abstract Reasoning, Design, Input Output Analysis
Wadham, Bridget; Pearce, Emily; Hunter, Jodie – Mathematics Education Research Group of Australasia, 2023
In this paper, we explore how students' algebraic noticing's and explanations changed across a two-year period with the introduction of designed instructional material. The data in this report is drawn from n=53 Year 7-8 students' responses to a free-response assessment task across two different years. Analysis focused on how students noticed and…
Descriptors: Algebra, Mathematics Instruction, Multiplication, Learning Processes
Yildiz, Sevda Goktepe; Özdemir, Ahmet Sükrü – International Online Journal of Education and Teaching, 2021
Design activities help students develop their three-dimensional thinking skills and gain engineering and technology literacy. This study investigated whether the spatial abilities and 3D geometrical thinking skills of the students differed according to approaches to learning mathematics before and after engineering design-based mathematics (EDBM)…
Descriptors: Engineering, Design, Teaching Methods, Geometric Concepts
Toker, Zerrin – Acta Didactica Napocensia, 2020
This study focuses on students' reflections on their prior learning, action plans generated by them, and the corrective instructional design process. The concern that initiates the beginning of this action research is two folds: on the side of students, to maximize students benefit from corrective instruction and on the teacher's side, being more…
Descriptors: Individualized Instruction, Mathematics Instruction, Instructional Design, Instructional Effectiveness
von Reumont, Frederik; Budke, Alexandra – Education Sciences, 2020
Many studies report that comics are useful as learning material. However, there is little known about how learning with comics works. Based on previously established theories about multimedia learning, we conducted an eye-tracking experiment to examine learning about geography with a specially designed combination of comic and map which we call…
Descriptors: Eye Movements, Geography Instruction, Multimedia Instruction, Instructional Effectiveness
Amanda Bastoni; Jayson Seaman; Andrew D. Coppens; Cindy L. Hartman – Connected Science Learning, 2024
This article describes methods and findings from a study focused on youth living in rural communities in northern New Hampshire who struggle with accessing STEM learning opportunities because of economic underinvestment and geographical isolation. These challenges also negatively impact researchers hoping to learn how rural youth benefit from…
Descriptors: Learner Engagement, Informal Education, STEM Education, Citizen Participation
Supandi, Supandi; Waluya, S. B.; Rochmad, Rochmad; Suyitno, Hardi; Dewi, Kamelia – International Journal of Instruction, 2018
Mathematical representation is an important skill in mathematics learning that enables students to interpret and solve problems with ease. However, building confidence in such a skill can be difficult for some students, especially for those who lack self-motivation skills. Therefore, this study examines the effects of the think-talk-write strategy…
Descriptors: Mathematics Instruction, Teaching Methods, Self Efficacy, Learning Processes
Spencer, John – Educational Leadership, 2017
Genius Hour is a time built into the school day or week to enable students to actively create their learning rather than passively consume it. During the time set aside for Genius Hour, students choose what they will learn about, the strategies they will use to learn it, the pace of their work, the materials and resources they will use, and the…
Descriptors: Instructional Design, Learner Controlled Instruction, Learning Strategies, Pacing
Cutumisu, Maria – International Association for Development of the Information Society, 2017
This paper examines the impact of the informational value of feedback choices on students' performance, their choice to revise, and the time they spend designing posters and reading feedback in an assessment game. Choices to seek confirmatory or critical feedback and to revise posters in a poster design task were collected from a hundred and six…
Descriptors: Feedback (Response), Value Judgment, Evaluation Methods, Grade 8
Waalkens, Maaike; Aleven, Vincent; Taatgen, Niels – Computers & Education, 2013
Intelligent tutoring systems (ITS) support students in learning a complex problem-solving skill. One feature that makes an ITS architecturally complex, and hard to build, is support for strategy freedom, that is, the ability to let students pursue multiple solution strategies within a given problem. But does greater freedom mean that students…
Descriptors: Intelligent Tutoring Systems, Problem Solving, Algebra, Mathematics Instruction
Kullberg, Angelika; Runesson, Ulla; Mårtensson, Pernilla – PNA, 2014
In this paper we focus on variation of the design and the implementation of a specific task during three mathematics lessons in the 8th grade in a learning study (Marton & Tsui, 2004; Runesson, 2008). The theme of the lesson was division, with a denominator between 0 and 1. The teachers wanted their students to understand that when dividing…
Descriptors: Task Analysis, Learning Strategies, Mathematics Curriculum, Mathematics Education
Yu, Fu-Yun; Pan, Kuan-Jung – Educational Technology & Society, 2014
The focus of this study was to investigate the effects of student-question generation with online prompts on student academic achievement, question-generation performance, learning satisfaction and learning anxiety. This study adopted a quasi-experimental research design. Two classes of eighth grade students (N = 64) from one middle school…
Descriptors: Questioning Techniques, Learning Strategies, Cues, Electronic Learning
Rach, Stefanie; Ufer, Stefan; Heinze, Aiso – PNA, 2013
Constructive error handling is considered an important factor for individual learning processes. In a quasi-experimental study with Grades 6 to 9 students, we investigate effects on students' attitudes towards errors as learning opportunities in two conditions: an error-tolerant classroom culture, and the first condition along with additional…
Descriptors: Error Patterns, Student Attitudes, Grade 6, Grade 7
Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games
Petko, Dominik; Egger, Nives; Graber, Marc – Themes in Science and Technology Education, 2014
The goal of this study was to compare how weblogs and traditional handwritten reflective learning protocols compare regarding the use of cognitive and metacognitive strategies for knowledge acquisition as well as learning gains in secondary school students. The study used a quasi-experimental control group design with repeated measurements…
Descriptors: Secondary School Students, Secondary School Science, Science Education, Student Journals
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