Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Grade 8 | 4 |
Problem Solving | 4 |
Persistence | 3 |
Computer Games | 2 |
Difficulty Level | 2 |
Educational Games | 2 |
Evaluation Methods | 2 |
Game Based Learning | 2 |
Grade 9 | 2 |
Physics | 2 |
Predictor Variables | 2 |
More ▼ |
Author
Rahimi, Seyedahmad | 2 |
Shute, Valerie | 2 |
Zhang, Qian | 2 |
Buli, Tarik | 1 |
Jian Liu | 1 |
Jinfa Cai | 1 |
Qimeng Liu | 1 |
Tianxue Cui | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Dissertations/Theses -… | 1 |
Education Level
Elementary Education | 4 |
Grade 8 | 4 |
Junior High Schools | 4 |
Middle Schools | 4 |
Secondary Education | 4 |
Grade 9 | 2 |
High Schools | 2 |
Grade 4 | 1 |
Intermediate Grades | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Qimeng Liu; Jian Liu; Jinfa Cai; Tianxue Cui – European Journal of Education, 2025
This study explores the task-specific self-efficacy of 1815 Chinese fourth graders and 1767 eighth graders as well as its relationship to their problem-posing performance and the moderating effect of grit on this relationship. the linear regression model, generalised additive model (GAM) and continuous threshold regression model (CTRM) were used.…
Descriptors: Elementary School Students, Middle School Students, Grade 4, Grade 8
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Buli, Tarik – ProQuest LLC, 2022
It is well documented that as an educational system we subject students from particular racial and socioeconomic backgrounds to unequal schooling experiences. Some researchers attribute the unequal schooling experiences and outcomes of minoritized students of color to their limited access to educational resources, like skilled teachers and quality…
Descriptors: Mathematics Teachers, Mathematics Instruction, African American Students, African American Teachers