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Entangled Threads and Crafted Meanings -- Students' Learning for Sustainability in Remake Activities
Hofverberg, Hanna – Environmental Education Research, 2020
This article explores the significance of students' encounters with materiality in general and with crafting materials in particular when learning for sustainability. The aim of the explorative study is to illustrate a research approach that can show what students and the material do in correspondence and what stories emerge from this activity. An…
Descriptors: Handicrafts, Sustainability, Environmental Education, Video Technology
Sandra Parth; Maximilian Schickl; Karin Oberauer; Susanne Kubisch; Veronika Deisenrieder; Nina Liebhaber; Melanie Frick; Gerd Michelsen; Johann Stötter; Lars Keller – International Journal of Science Education, 2024
This follow-up study presents a design-based research (DBR) setting implemented over a three-year project called 'eKidZ - Teach Your Parents Well' which uses research-based learning and follows the four phases of DBR. In an iterative cycle, 20 teenagers aged 14-16 took on the role of researchers and investigated intergenerational learning and the…
Descriptors: Climate, Scientific Research, Science Education, Secondary School Students
McKinley-Hicks, Megan – International Journal of Science Education, Part B: Communication and Public Engagement, 2020
This paper highlights an investigation of how middle school students responded to a theatre performance designed to portray science as a humanistic and relatable endeavour that youth -- similar to the youth in the audience -- engage in during their everyday lives. The play included in this study was generated as a part of a design research project…
Descriptors: Science Instruction, Middle School Students, Theater Arts, Cooperation
Shealer, Ron; Shealer, Michelle – Technology and Engineering Teacher, 2014
This article describes a cooperative project between eighth graders and first graders called "Going Green in the Neighborhood." The project entailed the first grade students sketching home designs on paper to make a model community, and the eighth grade students taking those drawings and making them into 3D computer models and then…
Descriptors: Design, Class Activities, Cooperative Learning, Grade 1
Foy, Pierre, Ed.; Arora, Alka, Ed.; Stanco, Gabrielle M., Ed. – International Association for the Evaluation of Educational Achievement, 2013
TIMSS measures trends in mathematics and science achievement at the fourth and eighth grades in participating countries around the world, while also monitoring curricular implementation and identifying promising instructional practices. Conducted on a regular 4-year cycle, TIMSS has
assessed mathematics and science in 1995, 1999, 2003, 2007, and…
Descriptors: Academic Achievement, Guides, Databases, International Studies
Wolf, Elaine M.; Wolf, Douglas A. – Evaluation Review, 2008
Disciplinary alternative schools have a reputation as gateways to the juvenile and criminal justice systems. The authors conducted an evaluation of an intervention (Strategies for Success) designed to divert seventh-, eighth-, and ninth-grade alternative school students from this gateway. They used propensity score matching and a multivariate…
Descriptors: Nontraditional Education, Attendance Patterns, Multivariate Analysis, Objective Tests
Huett, Kim C.; Huett, Jason B.; Ringlaben, Ravic – Online Journal of Distance Learning Administration, 2011
Using an explanatory mixed methods design, this study uses the National Standards of Quality for Online Courses to measure the extent to which teachers in a blended middle school and a fully online supplemental high school are designing quality online learning environments for students. As a part of fully online graduate coursework, graduate…
Descriptors: Graduate Students, National Standards, Online Courses, School Districts
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Corcoran, Thomas B. – Consortium for Policy Research in Education, 2008
This is the first report on the evaluation of the Inquiry Based Science and Technology Education Program (IN-STEP), an innovative and ambitious science education initiative for lower secondary schools being undertaken by a public-private partnership in Thailand funded by MSD-Thailand, an affiliate of Merck & Co. IN-STEP is a public-private…
Descriptors: Feedback (Response), Schools of Education, Evaluators, Science Interests