Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Author
| Baker, Ryan S. | 1 |
| Cacciatore, Giulia | 1 |
| Eichelberger, Carrie | 1 |
| Fang, Ning | 1 |
| Fitriana Nur Astuti | 1 |
| Frazier, Brynn | 1 |
| Gobert, Janice Darlene | 1 |
| Ha, Oai | 1 |
| Jensen, Mikaela | 1 |
| Kellems, Ryan O. | 1 |
| Mohammad Masykuri | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 4 |
| Journal Articles | 3 |
| Speeches/Meeting Papers | 1 |
Education Level
| Grade 8 | 4 |
| Elementary Education | 3 |
| Junior High Schools | 3 |
| Middle Schools | 3 |
| Secondary Education | 3 |
| Grade 7 | 1 |
Audience
Location
| Indonesia | 1 |
| Massachusetts | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kellems, Ryan O.; Eichelberger, Carrie; Cacciatore, Giulia; Jensen, Mikaela; Frazier, Brynn; Simons, Kalee; Zaru, Mai – Journal of Learning Disabilities, 2020
The purpose of this study was to examine the effectiveness of video-based mathematics instruction for seven middle school students with specific learning disability (SLD), using an augmented reality-based training package. The dependent variable was the percentage of steps students performed correctly to solve each type of mathematics problem. The…
Descriptors: Video Technology, Computer Assisted Instruction, Computer Simulation, Mathematics Instruction
Fitriana Nur Astuti; Suranto; Mohammad Masykuri – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
Besides learning outcomes, motivation and problem solving skill are the essential indicators for successful learning. Hence, the existence of learning media which considerably follow the advance of technology has been assumed to be able to support the achievement of the indicators mentioned. Thus, the current research aimed at implementing the…
Descriptors: Science Instruction, Computer Simulation, Grade 8, Problem Solving
Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
Gobert, Janice Darlene; Sao Pedro, Michael A.; Baker, Ryan S. – Grantee Submission, 2012
In this paper we explored whether engaging in two inquiry skills associated with data collection, designing controlled experiments and testing stated hypotheses, within microworlds for one physical science domain (density) impacted the acquisition of inquiry skills in another domain (phase change). To do so, we leveraged educational data mining…
Descriptors: Data Collection, Learning Analytics, Inquiry, Science Process Skills

Peer reviewed
Direct link
