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Genc, Murat; Ergan, Semra – Acta Didactica Napocensia, 2022
This paper aims to discuss the use of Brousseau's Theory of Didactical Situations in mathematics (TDS) for eighth-graders to explore the concept of triangle inequality in Euclidean geometry. Data sources included observation notes, video recordings of lessons, and students' written work. Data analysis was done through a deductive content analysis…
Descriptors: Geometry, Mathematics Instruction, Video Technology, Grade 8
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Fitri, Nur Lailatul; Prahmana, Rully Charitas Indra – Journal of Research and Advances in Mathematics Education, 2020
Ferris wheel is one amusement playground that resembles a giant spinning wheel. Many students are familiar with the Ferris wheel in the mini version of it at night market festivals. This is the potential for learning mathematics. Furthermore, there is a mathematical learning approach called Indonesian Realistic Mathematics Education (IRME) where…
Descriptors: Learning Processes, Mathematics Instruction, Teaching Methods, Grade 8
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Yu, Jia; Liu, Xiaobin – SAGE Open, 2022
Several studies and assumptions support the advantages of presenting pictures before texts, such as the Sequencing Effects of Integrated Model of Text and Picture Comprehension (the Sequencing Effects of ITPC Model) and the Scaffolding Assumption. However, few studies have examined the efficacy of text-first or picture-first multimodal input on…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
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Matlen, Bryan J.; Richland, Lindsey E.; Klostermann, Ellen C.; Lyons, Emily – Grantee Submission, 2018
Mathematical problem solving typically involves manipulating visual symbols (e.g., equations), and prior research suggests that those symbols serve as diagrammatic representations (e.g., Landy & Goldstone, 2010). The present work examines the ways that instructional design of student engagement with these diagrammatic representations may…
Descriptors: Visual Aids, Mathematics Instruction, Instructional Effectiveness, Incidence
Riley, Tracy; Noble, Anne – Teaching and Learning Research Initiative, 2021
This Teaching and Learning Research Initiative (TLRI) project was a 2-year exploratory study focusing on differentiating the curriculum in response to individual learner differences. The project was designed to explore learning and teaching of differentiated scientific content through observational processes and the expression of that learning…
Descriptors: STEM Education, Art Education, Individual Differences, Teaching Methods
Serim, Ferdi – Jossey-Bass, An Imprint of Wiley, 2012
This comprehensive book offers a practical pathway for developing twenty-first-century skills while simultaneously strengthening content-area learning. "Digital Learning" contains a wealth of research-based practices to integrate the International Society for Technology in Education (ISTE) National Education Technology Standards (NETS) for both…
Descriptors: Video Technology, Student Projects, Active Learning, Educational Technology
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills