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Kapucu, Serkan; Kizilaslan, Aydin – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
Assistive technologies are frequently used to help disabled students to access core and expanded core curricula and to improve their functional, communication and literacy skills. Non-optical low vision devices and optical and tactile graphics technologies are some of the assistive technologies used by visually impaired students in today's…
Descriptors: Students with Disabilities, Visual Impairments, Braille, Assistive Technology
Toettcher, Emily; West, Eliza – Teaching History, 2021
Eliza West and Emily Toettcher explain how a partnership between school and museum has evolved into a four-year enquiry into local history. The article focuses on the successful introduction of an oral history element in the GCSE syllabus and how the investigation into 'remembered' history helps students to appreciate the complexities of truth and…
Descriptors: Oral History, Partnerships in Education, Museums, Local History
Colton, Jill – Changing English: Studies in Culture and Education, 2020
How are teachers who identify as "digital literacy trailblazers' exploring and experimenting with digital tools in their English classrooms? Based on a study of English teaching with digital tools, this paper draws on the case of one secondary school teacher and her year 9 class as they read Diary of a Young Girl (Anne Frank) and engage with…
Descriptors: Grade 9, English Instruction, Educational Technology, Technology Uses in Education
Corwin, Z.; Maruco, T.; Bernstein, S.; Galan, C.; Rocha, C. – Pullias Center for Higher Education, 2018
High schools today have a unique challenge: to equip students with the knowledge and tools they need to prepare for, apply to and enroll in college--all while proving them with digital resources and skills essential for the 21st century. This guide by the Pullias Center's Digital Equity in Education team provides a general overview of what a…
Descriptors: High School Students, Information Sources, College Applicants, College Attendance
North Carolina Department of Public Instruction, 2004
The Computer/Technology Skills Standard Course of Study describes the progressive development of knowledge and skills in six strands: (1) Societal and Ethical Issues; (2) Database; (3) Spreadsheet Keyboard; (4) Utilization/Word Processing/Desktop Publishing; (5) Multimedia/Presentation, and (6) Telecommunications/Internet. The revision process…
Descriptors: Public Education, State Standards, Secondary Education, Technological Literacy
Lim, Kenneth Y. T.; Wang, Jason Y. Z. – Educational Media International, 2005
This project describes the trialling of a new form of cooperative learning strategy, in the form of a game known as "EcoRangers". "EcoRangers" is a multi-player game designed to run on mobile phones, written specifically for education. "EcoRangers" is one of the first, if not the world's first, instances of this…
Descriptors: Foreign Countries, Grade 9, Teaching Methods, Educational Games
Pitler, Howard; Flynn, Kathleen; Gaddy, Barbara – Learning Point Associates / North Central Regional Educational Laboratory (NCREL), 2004
Research indicates that thoughtful technology use can positively influence learning process inside and outside the classroom, and one-to-one computing has been gaining popularity. Although some view such initiatives as passing, others look at the mounting research and see opportunities to reshape the nature of instruction and learning. This brief…
Descriptors: Elementary Secondary Education, Access to Computers, Academic Standards, Instructional Materials