Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Grade 9 | 2 |
Prior Learning | 2 |
Active Learning | 1 |
Behavior Patterns | 1 |
Biology | 1 |
Educational Games | 1 |
Game Based Learning | 1 |
Grade 10 | 1 |
Grade 11 | 1 |
Group Activities | 1 |
Group Dynamics | 1 |
More ▼ |
Source
Educational Technology… | 2 |
Author
Alonso-Fernández, Cristina | 1 |
Brush, Thomas A. | 1 |
Glazewski, Krista D. | 1 |
Kuba, Renata | 1 |
Rahimi, Seyedahmad | 1 |
Shin, Suhkyung | 1 |
Shute, Valerie | 1 |
Smith, Ginny | 1 |
Yang, Xiaotong | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Grade 9 | 2 |
High Schools | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 10 | 1 |
Grade 11 | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yang, Xiaotong; Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Smith, Ginny; Alonso-Fernández, Cristina – Educational Technology Research and Development, 2021
In-game learning supports aim to help students solve game levels (i.e., game-related supports), and connect to underlying content (i.e., content-related and hybrid supports). Students with different levels of prior knowledge may have different needs for in-game supports. In this study, we designed a 2D physics game with game-related,…
Descriptors: Prior Learning, Educational Games, Game Based Learning, High School Students
Shin, Suhkyung; Brush, Thomas A.; Glazewski, Krista D. – Educational Technology Research and Development, 2020
The purpose of this study was to identify types and patterns of peer scaffolding that occur during inquiry-based learning (IBL) group activities. It employed a single instrumental case approach that integrated quantitative and qualitative analyses of data gathered from 21 students in a ninth grade biology course. A verbal analysis, a content…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Technology Integration, Social Networks