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Cropp, Simon; Pugh, Kevin; Bergstrom, Cassendra; Kriescher, Dylan – Journal of Computers in Mathematics and Science Teaching, 2022
Using transformative experience theory as a framework, we investigate the potential of utilizing mobile technology and social media to foster deep-level engagement in the form of connections between in-school and out-of-school experience. A ninth-grade Earth science teacher instructed students to take pictures with their mobile devices when they…
Descriptors: Science Education, Transformative Learning, Barriers, Social Media
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Lobato, Joanne; Walker, Carren – Journal of Computers in Mathematics and Science Teaching, 2019
Online math videos for student learning are abundant; yet they are surprisingly uniform in their monologic, expository mode of presentation and their emphasis on procedural skill. In response, we created an alternative model of online math videos that feature the unscripted dialogue of secondary school students, who convey sources of confusion and…
Descriptors: Video Technology, Mathematics Instruction, Talent, Problem Solving
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Royer, Regina; Royer, Jeffery – Journal of Computers in Mathematics and Science Teaching, 2004
This study compared the use of paper/pencil and computer tools for creating concept maps. Participants were 52 students in two combined 9th/10th grade biology classes. An independent measures research design was used. There were two treatment groups: computer and paper/pencil. The computer group created concept maps using Inspiration software…
Descriptors: Grade 10, Grade 9, Computer Uses in Education, Research Design