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Kai, Shiming; Paquette, Luc; Baker, Ryan S.; Bosch, Nigel; D'Mello, Sidney; Ocumpaugh, Jaclyn; Shute, Valerie; Ventura, Matthew – International Educational Data Mining Society, 2015
Increased attention to the relationships between affect and learning has led to the development of machine-learned models that are able to identify students' affective states in computerized learning environments. Data for these affect detectors have been collected from multiple modalities including physical sensors, dialogue logs, and logs of…
Descriptors: Video Technology, Interaction, Physics, Affective Behavior
Rikala, Jenni – International Association for Development of the Information Society, 2014
The aim of this study was to evaluate the feasibility of Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The feasibility was analyzed through a mobile learning framework, which includes the core characteristics of mobile learning. The study is part of a larger research where the aim is to develop a…
Descriptors: Coding, Feasibility Studies, Case Studies, Electronic Learning
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Song, Yu – Cogent Education, 2015
Classroom dialogue is commonly used in teaching and learning, and viewed as in terms of helping students to think critically and understand knowledge better. Thus, educators and scholars call on active participation in classroom dialogue. However, students in mainland China are traditionally viewed as less talkative in class. In this study, I…
Descriptors: Foreign Countries, Classroom Communication, Dialogs (Language), Interpersonal Communication
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Gronostay, Dorothee – Journal of Social Science Education, 2016
Being challenged by opposing views in a controversial discussion can stimulate the production of more elaborate and sophisticated argumentations. According to the model of argument reappraisal (Leitão, 2000), such processes require transactivity, meaning that students do not only give reasons to support their own position (e.g., pro/contra…
Descriptors: Persuasive Discourse, Classroom Communication, Controversial Issues (Course Content), Debate
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Vitale, Jonathan M.; Lai, Kevin; Linn, Marcia C. – Journal of Research in Science Teaching, 2015
We present a new system for automated scoring of graph construction items that address complex science concepts, feature qualitative prompts, and support a range of possible solutions. This system utilizes analysis of spatial features (e.g., slope of a line) to evaluate potential student ideas represented within graphs. Student ideas are then…
Descriptors: Scoring, Graphs, Scientific Concepts, Prompting
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Wang, Lei; Zhang, Ronghui; Clarke, David; Wang, Weizhen – Journal of Science Education and Technology, 2014
Enactment of scientific inquiry in classroom has attracted a great attention of science educators around the world. In this study, we examined two competent teachers' (one Grade 9 chemistry teacher and one Grade 4 science teacher) enactment of scientific inquiry in selected teaching units to reveal the characteristics of enacted inquiry at…
Descriptors: Foreign Countries, Science Instruction, Case Studies, Inquiry
Tustin, Rachel Sarah – ProQuest LLC, 2012
Virtual K-12 schools have rapidly become a popular choice for parents and students in the last decade. However, little research has been done on the instructional practices used in virtual courses. As reflected in the central research question, the purpose of this study was to explore how teachers provided instruction for Grade 7-10 students in…
Descriptors: Virtual Classrooms, Educational Technology, Grade 7, Grade 8
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities