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David DeLiema; Jeffrey K. Bye; Vijay Marupudi – ACM Transactions on Computing Education, 2024
Learning to respond to a computer program that is not working as intended is often characterized as finding a singular bug causing a singular problem. This framing underemphasizes the wide range of ways that students and teachers could notice discrepancies from their intention, propose causes of those discrepancies, and implement interventions.…
Descriptors: Computer Software, Troubleshooting, Intention, Intervention
Kim Luttgen; Kevin Huang; Eunice Chow; Shuangting Yang; Linlin Li – Grantee Submission, 2024
Rural students often face challenges in receiving high-quality education in science, technology, engineering, and math (STEM). Yet without meaningful STEM educational opportunities, rural students might not develop the knowledge and skills needed to compete in a technology-driven workforce. The Learning by Making program (LbyM), an innovative…
Descriptors: Rural Schools, STEM Education, Educational Innovation, Achievement Gap
Richard, Gabriela T.; Giri, Sagun; Ashley, Robert William – AERA Online Paper Repository, 2017
As digital and physical fabrication kits become increasingly accessible to novice and youth design and maker activities, efforts are continuing to investigate ways that computing can be inclusive, accessible and culturally responsive. An effort that demonstrates promise for equity is combining multiple toolkits that tap into different affordances…
Descriptors: High School Students, Grade 9, Manufacturing, Shared Resources and Services