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Zheng, Juan; Xing, Wanli; Huang, Xudong; Li, Shan; Chen, Guanhua; Xie, Charles – Interactive Learning Environments, 2023
Research on self-regulated learning (SRL) in engineering design is growing. While SRL is an effective way of learning, however, not all learners can regulate themselves successfully. There is a lack of research regarding how student characteristics, such as science knowledge and design knowledge, interact with SRL. Adapting the SRL theory in the…
Descriptors: Engineering Education, Achievement Gains, Knowledge Level, Learning Strategies
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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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Korsun, Igor – International Journal of Instruction, 2017
The aim of this article is a justification of the expediency of study of the scientists' biographies in physics course. Study of the biographic materials is one of the ways of motivation of learning and development of morality, humanity, internationalism. The selection criteria of biographic material have been allocated and method of study of the…
Descriptors: Biographies, Scientists, Physics, Science Instruction
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Melo, Mário – International Journal of Instruction, 2018
In this paper, readers are guided through the design and development of educational programs based on the 4C/ID model. This was illustrated via a practical example in Physics education, to teach the theme "Electrical circuits" to students of the 9th grade of compulsory education. In the article, the followed steps are described, from…
Descriptors: Models, Physics, Science Education, Instructional Design
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Pohnl, Sabine; Bogner, Franz X. – Journal of Educational Computing Research, 2012
Up to now, only a few studies in multimedia learning have focused on gender effects. While research has mostly focused on learning success, the effect of gender on instructional efficiency (IE) has not yet been considered. Consequently, we used a quasi-experimental design to examine possible gender differences in the learning success, mental…
Descriptors: Instructional Design, Groups, Quasiexperimental Design, Gender Differences
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Nawani, Jigna; Rixius, Julia; Neuhaus, Birgit J. – International Journal of Science Education, 2016
Empirical analysis of secondary biology classrooms revealed that, on average, 68% of teaching time in Germany revolved around processing tasks. Quality of instruction can thus be assessed by analyzing the quality of tasks used in classroom discourse. This quasi-experimental study analyzed how teachers used tasks in 38 videotaped biology lessons…
Descriptors: Biology, Video Technology, Concept Mapping, Foreign Countries
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Poehnl, Sabine; Bogner, Franz X. – Journal of Educational Research, 2013
Only recently has cognitive load theory been applied in conceptual change approaches. To the authors' knowledge, theirs is the first study to examine the effects on students' cognitive load of an approach contrary to a refutation text design. The authors combined computer and textbook instruction with involving alternative conceptions (ACs) to…
Descriptors: Cognitive Ability, Genetics, Grade 9, High School Students
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Buthelezi, T.; Alexander, D.; Seabi, J. – South African Journal of Higher Education, 2009
The study sought to understand adolescents' perceived career challenges and needs in a disadvantaged context using the Social Cognitive Career Theory (SCCT). A qualitative research design based on semi-structured interviews was conducted with 12 Grade 9 and Grade 10 learners from a disadvantaged background. The results of the study indicated a…
Descriptors: Research Design, Qualitative Research, Self Efficacy, Disadvantaged
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Hung, David; Tan, Seng Chee; Cheung, Wing Sum; Hu, Chun – Educational Technology & Society, 2004
In this paper, we suggest that case-based resources, which are used for assisting cognition during problem solving, can be structured around the work of narratives in social cultural psychology. Theories and other research methods have proposed structures within narratives and stories which may be useful to the design of case-based resources.…
Descriptors: Educational Strategies, Problem Solving, Story Telling, Citizenship Education