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Kübra Özmen; Ömer Faruk Özdemir – Research in Science Education, 2024
This study explored the effects of explicit and implicit epistemologically enhanced instructions probing 9th-grade students' personal epistemologies on their physics-related personal epistemology (PPE) and physics achievement in the heat and temperature unit. In the implicit epistemologically enhanced instruction (IEEI), different dimensions of…
Descriptors: Grade 9, Physics, Science Achievement, Epistemology
Salisbury, Jason – Journal of School Leadership, 2019
This qualitative multiple case study assesses two locally designed instructional artifacts created to support teacher enactment of culturally relevant educational (CRE) practices. Attention is paid to artifact's ability to support collective teacher use of CRE and the ways that artifacts acted as proxies for instructional leadership. Findings…
Descriptors: Case Studies, Teaching Methods, Culturally Relevant Education, Instructional Leadership
Kapur, Manu – Learning: Research and Practice, 2015
I advance a theoretically and empirically-grounded case for designing for and learning from failure, and instantiate it in a learning design called Productive Failure (PF). I describe the key mechanisms and the design principles of PF. The PF learning design comprises a generation and exploration phase followed by a consolidation and knowledge…
Descriptors: Failure, Learning, Instructional Design, Concept Formation
Melo, Mário; Miranda, Guilhermina Lobato – Journal of Information Technology Education: Research, 2015
This study was designed to investigate the effects of two instructional approaches (4C-ID versus conventional) on learners' knowledge-acquisition and learning transfer of the electrical circuits content in Physics. Participants were 129 9th graders from a secondary school in Lisbon, M = 14.3 years, SD = 0.54. The participants were divided in two…
Descriptors: Equipment, Teaching Methods, Physics, Science Instruction
Eseryel, Deniz; Ifenthaler, Dirk; Ge, Xun – Educational Technology Research and Development, 2013
The important but little understood problem that motivated this study was the lack of research on valid assessment methods to determine progress in higher-order learning in situations involving complex and ill-structured problems. Without a valid assessment method, little progress can occur in instructional design research with regard to designing…
Descriptors: Instructional Design, Computer Games, Educational Games, Web Based Instruction
Lawanto, Oenardi – National Center for Engineering and Technology Education, 2011
The objective of this study was to describe the task interpretation of students engaged in a design activity and determine the extent to which students translate their understanding of their design task to their planning and cognitive strategies. Twenty-nine students at one Colorado high school participated in this study. Students worked…
Descriptors: Student Attitudes, Engineering, Instructional Design, Building Design
Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
Basham, K. Lynn; Kotrlik, Joe W. – Journal of Technology Education, 2008
Spatial abilities are fundamental to human functioning in the physical world. Spatial reasoning allows people to use concepts of shape, features, and relationships in both concrete and abstract ways, to make and use things in the world, to navigate, and to communicate. Surgeons, pilots, architects, engineers, mechanics, builders, farmers, trades…
Descriptors: Computer Assisted Design, Educational Technology, Spatial Ability, Grade 9