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Kuo-Wei Kyle Lai; Hao-Jan Howard Chen – Interactive Learning Environments, 2024
Automatic speech recognition (ASR) technology affords language learners the ability to evaluate their pronunciation accuracy by comparing their intended spoken output with the transcribed text produced by ASR-based dictation applications. However, earlier dictation tools were criticized for producing low level recognition rates for non-native…
Descriptors: Computer Software, Computer Assisted Instruction, Technology Uses in Education, Assistive Technology
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Ayyüce Kurt Dizbay; Füsun Gülderen Alacapinar – Journal of Educators Online, 2024
This research investigated the effect of the use of mobile-assisted digital content on students' English lesson achievement. This study employed a quasi-experimental design with a pretest and posttest given to both an experimental group and a control group. The study consisted of 29 9th Grade students at a public school in Turkey. The pretest was…
Descriptors: Handheld Devices, Telecommunications, High School Students, Public Schools
Wenzler, Heather Rebecca – ProQuest LLC, 2017
Student academic achievement is of prime concern in the American education system because academic success (i.e. achievement) has been shown to be a predictor of success in later life and is crystallized in the United States Department of Education's mission statement "...to promote student achievement and preparation for global…
Descriptors: Educational Technology, Technology Uses in Education, Pretests Posttests, Experimental Groups
Lenderman, Ami – ProQuest LLC, 2017
The purpose of this quantitative study was to explore the relationship between the use of online courseware at Georgia Virtual School as an instructional delivery method and student achievement of 9th and 10th grade mathematics students as measured by Mathematics I and Mathematics II End of Course Test (EOCT) scores. The knowledge of an increase,…
Descriptors: Statistical Analysis, Correlation, Online Courses, Mathematics Achievement
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Efecan, Can Fatih; Sendag, Serkan; Gedik, Nuray – Journal of Educational Computing Research, 2021
Learning programming is a painful process for most students, especially those learning text- based programming languages. In this study, based on the principle of Bandura's social learning theory, the vicarious real-life experiences of several pioneers in the field of IT and programming were presented as 15-minutes stories to a group of 9th…
Descriptors: Programming, Computer Science Education, Academic Achievement, Comparative Analysis
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Kilic, Abdullah Faruk; Güzeller, Cem Oktay – Malaysian Online Journal of Educational Technology, 2017
This study aimed at determining the impact of demographic factors on the Internet usage purposes of high school students. The population of the study consisted of students between 9th and 12th grades from the Anatolian high schools, science high schools, social sciences high schools, sports high schools and fine arts high schools in Turkey. The…
Descriptors: High School Students, Internet, Foreign Countries, Questionnaires
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Tas, Erol; Gülen, Salih; Öner, Zeynep; Özyürek, Cengiz – International Electronic Journal of Elementary Education, 2015
The purpose of this study is to research the effects of traditional and web-assisted conceptual change texts for the subject of water chemistry on the success, conceptual errors and permanent learning of students. A total of 37 8th graders in a secondary school of Samsun participated in this study which had a random experimental design with…
Descriptors: Water, Chemistry, Science Instruction, Grade 8
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DeSantis, Joshua; Van Curen, Rebecca; Putsch, Jake; Metzger, Justin – Journal of Interactive Learning Research, 2015
Flipped lesson planning, as popularized by Bergman & Sams (2012a), has been viewed by many as a revolutionary pedagogy, tailor-made for the twenty-first century classroom. Enthusiasm for flipped lesson planning has out-paced the collection of data that might determine its effectiveness. This paper presents the results of a study that compared…
Descriptors: Teaching Methods, Lesson Plans, Instructional Effectiveness, Outcomes of Education
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Pihlap, Sirje – International Journal for Technology in Mathematics Education, 2017
Studies of the impact of various types of computer use on the results of learning and student motivation have indicated that the use of computers can increase learning motivation, and that computers can have a positive effect, a negative effect, or no effect at all on learning outcomes. Some results indicate that it is not computer use itself that…
Descriptors: Educational Technology, Computer Uses in Education, Mathematics Instruction, Grade 9
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Hodgson, Theodore R.; Cunningham, Abby; McGee, Daniel; Kinne, Lenore J.; Murphy, Teri J. – International Journal of Education in Mathematics, Science and Technology, 2017
There is a growing evidence that flipped classrooms are associated with increased levels of student engagement, as compared to engagement in "traditional" settings. Much of this research, however, occurs in post-secondary classrooms and is based upon self-reported engagement data. This study seeks to extend existing flipped classroom…
Descriptors: Mathematics Instruction, Video Technology, Homework, Intervals
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Shadaan, Praveen; Leong, Kwan Eu – Malaysian Online Journal of Educational Technology, 2013
The use of technology in the pedagogical process is growing at a phenomenal rate due to the vast availability of gadgets. As a result, educationists see the urgent need for integrating technology in students' mathematical activities. Therefore, the purpose of this quasi experimental study was to investigate students' understanding in learning…
Descriptors: Foreign Countries, Technology Uses in Education, Technology Integration, Quasiexperimental Design
Maddox, Pamela Rena – ProQuest LLC, 2013
Every educator's quest is to help students learn in the environment that will allow them to obtain and retain the information presented to them. In the new age of technology, more students are able to choose the environment in which they learn. This study is a quantitative comparative study of the academic performance between online and…
Descriptors: Comparative Analysis, High School Students, English Instruction, Language Arts
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Vitale, Jonathan M.; Lai, Kevin; Linn, Marcia C. – Journal of Research in Science Teaching, 2015
We present a new system for automated scoring of graph construction items that address complex science concepts, feature qualitative prompts, and support a range of possible solutions. This system utilizes analysis of spatial features (e.g., slope of a line) to evaluate potential student ideas represented within graphs. Student ideas are then…
Descriptors: Scoring, Graphs, Scientific Concepts, Prompting
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Wang, Lei; Zhang, Ronghui; Clarke, David; Wang, Weizhen – Journal of Science Education and Technology, 2014
Enactment of scientific inquiry in classroom has attracted a great attention of science educators around the world. In this study, we examined two competent teachers' (one Grade 9 chemistry teacher and one Grade 4 science teacher) enactment of scientific inquiry in selected teaching units to reveal the characteristics of enacted inquiry at…
Descriptors: Foreign Countries, Science Instruction, Case Studies, Inquiry
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