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Showing 1 to 15 of 16 results Save | Export
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Ma. Louise Antonette N. De Las Peñas; Mark Anthony C. Tolentino; Maria Alva Q. Aberin; Agnes D. Garciano; Juan Carlo F. Mallari; Jumela F. Sarmiento; Debbie Marie B. Verzosa – International Association for Development of the Information Society, 2024
This paper discusses two "GeoGebra" applets, "Radical" and "Parabola," that are designed to strengthen the conceptual understanding of specific topics in algebra. The design and pedagogical basis of the applets are presented. The integration of the applets in teaching Grade 9 mathematics in a partner high school in…
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Concept Formation
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Xing, Wanli; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Chao, Jie; Massicotte, Joyce; Xie, Charles – Journal of Educational Computing Research, 2021
Integrating engineering design into K-12 curricula is increasingly important as engineering has been incorporated into many STEM education standards. However, the ill-structured and open-ended nature of engineering design makes it difficult for an instructor to keep track of the design processes of all students simultaneously and provide…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
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Bhagat, Kaushal Kumar; Chang, Chun-Yen – EURASIA Journal of Mathematics, Science & Technology Education, 2015
Students often find geometrical concepts abstract and difficult to understand. This results in poor performance, which contributes in the declining interest in geometry. The aim of this study was to examine the impact of using the free educational software program, "GeoGebra" on 9th grade student's mathematics achievement in learning…
Descriptors: Foreign Countries, Mathematics Instruction, Educational Technology, Technology Uses in Education
Juan, Karim – ProQuest LLC, 2015
This study examined the effects of a dynamic geometry software (DGS) program, GeoGebra, on student engagement and student achievement on students in four geometry classes at a secondary school in Belize. Two teachers and 139 students in ninth grade were part of this study for three weeks during a geometry unit. There was a control group that was…
Descriptors: Computer Software, Academic Achievement, Learner Engagement, Secondary School Mathematics
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Shelton, Brett E.; Scoresby, Jon – Educational Technology Research and Development, 2011
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…
Descriptors: Instructional Design, Educational Games, Computers, Grade 9
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Shadaan, Praveen; Leong, Kwan Eu – Malaysian Online Journal of Educational Technology, 2013
The use of technology in the pedagogical process is growing at a phenomenal rate due to the vast availability of gadgets. As a result, educationists see the urgent need for integrating technology in students' mathematical activities. Therefore, the purpose of this quasi experimental study was to investigate students' understanding in learning…
Descriptors: Foreign Countries, Technology Uses in Education, Technology Integration, Quasiexperimental Design
Beal, Carole R.; Stevens, Ronald H. – Society for Research on Educational Effectiveness, 2011
Recent assessments indicate that American students do not score well on tests of scientific problem solving, relative to students in other nations. IMMEX is a web-based virtual environment that provides students with opportunities to solve science problems by viewing information resources through a suite of menu options, developing a hypothesis…
Descriptors: Feedback (Response), Chemistry, Problem Solving, Educational Technology
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Basham, K. Lynn; Kotrlik, Joe W. – Journal of Technology Education, 2008
Spatial abilities are fundamental to human functioning in the physical world. Spatial reasoning allows people to use concepts of shape, features, and relationships in both concrete and abstract ways, to make and use things in the world, to navigate, and to communicate. Surgeons, pilots, architects, engineers, mechanics, builders, farmers, trades…
Descriptors: Computer Assisted Design, Educational Technology, Spatial Ability, Grade 9
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Sinelnikov, Oleg A.; Hastie, Peter – Physical Education and Sport Pedagogy, 2010
Background: The Sport Education curriculum model with its goals to develop competent, literate and enthusiastic sportspersons has been gaining popularity across the globe. To date, studies have yet to investigate the objective motivational climate of Sport Education. Aims: The purpose of this study was to measure and describe the objective…
Descriptors: Physical Education, Student Motivation, Competition, Program Effectiveness
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Konert, Johannes; Richter, Kristina; Mehm, Florian; Gobel, Stefan; Bruder, Regina; Steinmetz, Ralf – Educational Technology & Society, 2012
The basis for individual students' instructional support by teachers is an individual diagnosis of one's learning advances and difficulties. Even though sophisticated diagnostic tools exist, it remains an open question how diagnosis and learning can be merged into a consistent pedagogical method to support both teachers and students with feedback…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Social Networks, Educational Games
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Hung, David; Tan, Seng Chee; Cheung, Wing Sum; Hu, Chun – Educational Technology & Society, 2004
In this paper, we suggest that case-based resources, which are used for assisting cognition during problem solving, can be structured around the work of narratives in social cultural psychology. Theories and other research methods have proposed structures within narratives and stories which may be useful to the design of case-based resources.…
Descriptors: Educational Strategies, Problem Solving, Story Telling, Citizenship Education
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Royer, Regina; Royer, Jeffery – Journal of Computers in Mathematics and Science Teaching, 2004
This study compared the use of paper/pencil and computer tools for creating concept maps. Participants were 52 students in two combined 9th/10th grade biology classes. An independent measures research design was used. There were two treatment groups: computer and paper/pencil. The computer group created concept maps using Inspiration software…
Descriptors: Grade 10, Grade 9, Computer Uses in Education, Research Design
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Lee, Eddy Y. C.; Chan, Carol K. K.; van Aalst, Jan – International Journal of Computer-Supported Collaborative Learning, 2006
We describe the design of a knowledge-building environment and examine the role of knowledge-building portfolios in characterizing and scaffolding collaborative inquiry. Our goal is to examine collaborative knowledge building in the context of exploring the alignment of learning, collaboration, and assessment in computer forums. The key design…
Descriptors: Portfolios (Background Materials), Grade 9, Educational Principles, Portfolio Assessment
Alberta Education, 2006
This literature review is intended to provide practical information; lessons learned and promising practices which have been drawn from recent Kindergarten to Grade 12 (K-12) one-to-one mobile computing research reports and related articles. The information is presented in the form of answers to the following questions: (1) How is one-to-one…
Descriptors: Technical Support, Long Range Planning, Holistic Approach, Computer Software
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