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Tak, Sangdong; Catsambis, Sophia – Education and Information Technologies, 2023
Using national longitudinal data of students during their 9th and 11th grades, we address popular concerns over screen time activities distracting students' academic pursuits. We examine gender differences in the types of screen time use, expecting the skill-based activity of video gaming to be more common among boys and the socially oriented…
Descriptors: Grade 9, Grade 11, High School Students, Gender Differences
Tien Ping Hsiang; Steve Graham; Changchun Lin; Chuang Wang – Reading and Writing: An Interdisciplinary Journal, 2025
Students today need to become good digital citizens in order to operate successfully when reading, writing, learning, and interacting socially online. Digital citizenship depends on online access, mastery of technical skills for using digital devices, guidance from parents and teachers, and applying established social norms for online behavior. To…
Descriptors: Technological Literacy, Social Behavior, Computer Use, Grade 4
Renan Seker; Tezcan Kartal; Adem Tasdemir; Ibrahim Serdar Kiziltepe – Journal of Education in Science, Environment and Health, 2023
Technology may lead to many new problems, especially for students at high school level. The ease of using and accessing technology increases the risk of the younger pupils' addiction to technology. Problematic uses of technology, especially among high school students, include internet use, instant messaging, online gaming, social networking and…
Descriptors: High School Students, Technology, Addictive Behavior, Internet

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