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Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
Faris, Ahmed – Online Submission, 2008
A weak negative attitude towards learning science was noticed among the students in Qatar, a matter that was reflected on their achievement in national tests. To test if the use of PBL would improve the students' attitudes towards learning science, a sample of 25 nine graders from Hamza school were motivated to plan their own investigations and to…
Descriptors: Student Projects, Obesity, Investigations, Student Attitudes
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Kobrin, David – History Teacher, 2001
When there is a limit on the amount of information available in a classroom, the students need to depend on the teacher as the master of information. Conversely, when accurate information is widely available, conveniently organized, and easily accessed, then the nature of the learning that takes place can resemble more what the AHA now advocates:…
Descriptors: United States History, Grade 9, History Instruction, Access to Information
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Jones, Brett D. – Journal of Educational Technology Systems, 2002
The purpose of this study was to provide recommendations to teachers who are interested in implementing Internet inquiry projects. Four classes of ninth-and tenth-grade honors students (N = 100) participated in an Internet inquiry project in which they were presented with an ecology question that required them to make a decision based on…
Descriptors: Web Sites, Internet, Ecology, Educational Technology